Commit 9ba97ca3 authored by Rob Pike's avatar Rob Pike

add uintptr to reflect and print

R=rsc
DELTA=70  (35 added, 4 deleted, 31 changed)
OCL=20993
CL=20998
parent 546f269c
......@@ -231,6 +231,8 @@ func getInt(v reflect.Value) (val int64, signed, ok bool) {
return int64(v.(reflect.Uint32Value).Get()), false, true;
case reflect.Uint64Kind:
return int64(v.(reflect.Uint64Value).Get()), false, true;
case reflect.UintptrKind:
return int64(v.(reflect.UintptrValue).Get()), false, true;
}
return 0, false, false;
}
......@@ -324,6 +326,10 @@ func (p *P) printField(field reflect.Value) (was_string bool) {
case reflect.UintKind, reflect.Uint8Kind, reflect.Uint16Kind, reflect.Uint32Kind, reflect.Uint64Kind:
v, signed, ok := getInt(field);
s = p.fmt.ud64(uint64(v)).str();
case reflect.UintptrKind:
v, signed, ok := getInt(field);
p.fmt.sharp = !p.fmt.sharp; // turn 0x on by default
s = p.fmt.ux64(uint64(v)).str();
case reflect.Float32Kind:
v, ok := getFloat32(field);
s = p.fmt.g32(v).str();
......@@ -357,8 +363,7 @@ func (p *P) printField(field reflect.Value) (was_string bool) {
}
p.addstr("]");
} else {
p.add('0');
p.add('x');
p.fmt.sharp = !p.fmt.sharp; // turn 0x on by default
s = p.fmt.uX64(uint64(v)).str();
}
}
......
......@@ -41,6 +41,7 @@ export const (
Uint32Kind;
Uint64Kind;
Uint8Kind;
UintptrKind;
)
// Int is guaranteed large enough to store a size.
......@@ -106,6 +107,7 @@ export var (
Uint16 = NewBasicType("uint16", Uint16Kind, 2);
Uint32 = NewBasicType("uint32", Uint32Kind, 4);
Uint64 = NewBasicType("uint64", Uint64Kind, 8);
Uintptr = NewBasicType("uintptr", UintptrKind, 8); // TODO: need to know how big a uintptr is
Float = NewBasicType("float", FloatKind, 4); // TODO: need to know how big a float is
Float32 = NewBasicType("float32", Float32Kind, 4);
Float64 = NewBasicType("float64", Float64Kind, 8);
......@@ -422,6 +424,7 @@ func init() {
types["uint16"] = Uint16;
types["uint32"] = Uint32;
types["uint64"] = Uint64;
types["uintptr"] = Uintptr;
types["float"] = Float;
types["float32"] = Float32;
types["float64"] = Float64;
......@@ -444,6 +447,7 @@ func init() {
basicstub["uint16"] = NewStubType("uint16", Uint16);
basicstub["uint32"] = NewStubType("uint32", Uint32);
basicstub["uint64"] = NewStubType("uint64", Uint64);
basicstub["uintptr"] = NewStubType("uintptr", Uintptr);
basicstub["float"] = NewStubType("float", Float);
basicstub["float32"] = NewStubType("float32", Float32);
basicstub["float64"] = NewStubType("float64", Float64);
......
......@@ -12,7 +12,7 @@ import (
"unsafe";
)
type Addr unsafe.pointer // TODO: where are ptrint/intptr etc?
type Addr unsafe.pointer
func EqualType(a, b Type) bool {
return a.String() == b.String()
......@@ -320,6 +320,31 @@ func (v *Uint64ValueStruct) Set(i uint64) {
*v.addr.(*uint64) = i
}
// -- Uintptr
export type UintptrValue interface {
Kind() int;
Get() uintptr;
Set(uintptr);
Type() Type;
}
type UintptrValueStruct struct {
Common
}
func UintptrCreator(typ Type, addr Addr) Value {
return &UintptrValueStruct{ Common{UintptrKind, typ, addr} }
}
func (v *UintptrValueStruct) Get() uintptr {
return *v.addr.(*uintptr)
}
func (v *UintptrValueStruct) Set(i uintptr) {
*v.addr.(*uintptr) = i
}
// -- Float
export type FloatValue interface {
......@@ -727,38 +752,35 @@ func FuncCreator(typ Type, addr Addr) Value {
return &FuncValueStruct{ Common{FuncKind, typ, addr} }
}
var creator *map[int] Creator
var typecache *map[string] *Type
func init() {
creator = new(map[int] Creator);
creator[MissingKind] = &MissingCreator;
creator[IntKind] = &IntCreator;
creator[Int8Kind] = &Int8Creator;
creator[Int16Kind] = &Int16Creator;
creator[Int32Kind] = &Int32Creator;
creator[Int64Kind] = &Int64Creator;
creator[UintKind] = &UintCreator;
creator[Uint8Kind] = &Uint8Creator;
creator[Uint16Kind] = &Uint16Creator;
creator[Uint32Kind] = &Uint32Creator;
creator[Uint64Kind] = &Uint64Creator;
creator[FloatKind] = &FloatCreator;
creator[Float32Kind] = &Float32Creator;
creator[Float64Kind] = &Float64Creator;
creator[Float80Kind] = &Float80Creator;
creator[StringKind] = &StringCreator;
creator[BoolKind] = &BoolCreator;
creator[PtrKind] = &PtrCreator;
creator[ArrayKind] = &ArrayCreator;
creator[MapKind] = &MapCreator;
creator[ChanKind] = &ChanCreator;
creator[StructKind] = &StructCreator;
creator[InterfaceKind] = &InterfaceCreator;
creator[FuncKind] = &FuncCreator;
typecache = new(map[string] *Type);
}
var creator = map[int] Creator {
MissingKind : &MissingCreator,
IntKind : &IntCreator,
Int8Kind : &Int8Creator,
Int16Kind : &Int16Creator,
Int32Kind : &Int32Creator,
Int64Kind : &Int64Creator,
UintKind : &UintCreator,
Uint8Kind : &Uint8Creator,
Uint16Kind : &Uint16Creator,
Uint32Kind : &Uint32Creator,
Uint64Kind : &Uint64Creator,
UintptrKind : &UintptrCreator,
FloatKind : &FloatCreator,
Float32Kind : &Float32Creator,
Float64Kind : &Float64Creator,
Float80Kind : &Float80Creator,
StringKind : &StringCreator,
BoolKind : &BoolCreator,
PtrKind : &PtrCreator,
ArrayKind : &ArrayCreator,
MapKind : &MapCreator,
ChanKind : &ChanCreator,
StructKind : &StructCreator,
InterfaceKind : &InterfaceCreator,
FuncKind : &FuncCreator,
}
var typecache = new(map[string] *Type);
func NewValueAddr(typ Type, addr Addr) Value {
c, ok := creator[typ.Kind()];
......
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