Commit 9d6e605c authored by Keith Randall's avatar Keith Randall

[dev.ssa] cmd/compile: simple forward-looking register allocation tweak

For each value that needs to be in a fixed register at the end of the
block, and try to pick that fixed register when the instruction
generating that value is scheduled (or restored from a spill).

Just used for end-of-block register requirements for now.
Fixed-register instruction requirements (e.g. shift in ecx) can be
added later.  Also two-instruction constraints (input reg == output
reg) might be recorded in a similar manner.

Change-Id: I59916e2e7f73657bb4fc3e3b65389749d7a23fa8
Reviewed-on: https://go-review.googlesource.com/18774
Run-TryBot: Keith Randall <khr@golang.org>
Reviewed-by: default avatarDavid Chase <drchase@google.com>
parent 8a961aee
......@@ -205,8 +205,10 @@ type valState struct {
uses *use // list of uses in this block
spill *Value // spilled copy of the Value
spillUsed bool
needReg bool // cached value of !v.Type.IsMemory() && !v.Type.IsVoid() && !.v.Type.IsFlags()
rematerializeable bool // cached value of v.rematerializeable()
needReg bool // cached value of !v.Type.IsMemory() && !v.Type.IsVoid() && !.v.Type.IsFlags()
rematerializeable bool // cached value of v.rematerializeable()
desired register // register we want value to be in, if any
avoid regMask // registers to avoid if we can
}
type regState struct {
......@@ -326,21 +328,33 @@ func (s *regAllocState) assignReg(r register, v *Value, c *Value) {
s.f.setHome(c, &registers[r])
}
// allocReg picks an unused register from regmask. If there is no unused register,
// a Value will be kicked out of a register to make room.
func (s *regAllocState) allocReg(mask regMask) register {
// Pick a register to use.
// allocReg chooses a register for v from the set of registers in mask.
// If there is no unused register, a Value will be kicked out of
// a register to make room.
func (s *regAllocState) allocReg(v *Value, mask regMask) register {
mask &^= s.nospill
if mask == 0 {
s.f.Fatalf("no register available")
}
var r register
if unused := mask & ^s.used; unused != 0 {
// Pick an unused register.
return pickReg(unused)
// TODO: use affinity graph to pick a good register
// Pick an unused register if one is available.
if mask&^s.used != 0 {
mask &^= s.used
// Use desired register if we can.
d := s.values[v.ID].desired
if d != noRegister && mask>>d&1 != 0 {
mask = regMask(1) << d
}
// Avoid avoidable registers if we can.
if mask&^s.values[v.ID].avoid != 0 {
mask &^= s.values[v.ID].avoid
}
return pickReg(mask)
}
// Pick a value to spill. Spill the value with the
// farthest-in-the-future use.
// TODO: Prefer registers with already spilled Values?
......@@ -355,6 +369,7 @@ func (s *regAllocState) allocReg(mask regMask) register {
// Find a register to spill. We spill the register containing the value
// whose next use is as far in the future as possible.
// https://en.wikipedia.org/wiki/Page_replacement_algorithm#The_theoretically_optimal_page_replacement_algorithm
var r register
maxuse := int32(-1)
for t := register(0); t < numRegs; t++ {
if mask>>t&1 == 0 {
......@@ -405,7 +420,7 @@ func (s *regAllocState) allocValToReg(v *Value, mask regMask, nospill bool) *Val
mask &^= s.reserved()
// Allocate a register.
r := s.allocReg(mask)
r := s.allocReg(v, mask)
// Allocate v to the new register.
var c *Value
......@@ -454,6 +469,7 @@ func (s *regAllocState) init(f *Func) {
if !v.Type.IsMemory() && !v.Type.IsVoid() && !v.Type.IsFlags() {
s.values[v.ID].needReg = true
s.values[v.ID].rematerializeable = v.rematerializeable()
s.values[v.ID].desired = noRegister
s.orig[v.ID] = v
}
}
......@@ -757,6 +773,72 @@ func (s *regAllocState) regalloc(f *Func) {
}
}
// Compute preferred registers for each value using a backwards pass.
// Note that we do this phase after startRegs is set above, so that
// we get the right behavior for a block which branches to itself.
for _, succ := range b.Succs {
// TODO: prioritize likely successor.
for _, x := range s.startRegs[succ.ID] {
v := s.orig[x.vid]
s.values[v.ID].desired = x.r
}
// Process phi ops in succ
i := -1
for j, p := range succ.Preds {
if p == b {
i = j
break
}
}
if i == -1 {
s.f.Fatalf("can't find predecssor %s of %s\n", b, succ)
}
for _, v := range succ.Values {
if v.Op != OpPhi {
break
}
if !s.values[v.ID].needReg {
continue
}
r, ok := s.f.getHome(v.ID).(*Register)
if !ok {
continue
}
a := s.orig[v.Args[i].ID]
s.values[a.ID].desired = register(r.Num)
}
}
// Set avoid fields to help desired register availability.
liveSet.clear()
for _, e := range s.live[b.ID] {
liveSet.add(e.ID)
}
if v := b.Control; v != nil && s.values[v.ID].needReg {
liveSet.add(v.ID)
}
for i := len(oldSched) - 1; i >= 0; i-- {
v := oldSched[i]
liveSet.remove(v.ID)
r := s.values[v.ID].desired
if r != noRegister {
m := regMask(1) << r
// All live values should avoid this register so
// it will be available at this point.
for _, w := range liveSet.contents() {
s.values[w].avoid |= m
}
}
for _, a := range v.Args {
if !s.values[a.ID].needReg {
continue
}
liveSet.add(a.ID)
}
}
// Process all the non-phi values.
for _, v := range oldSched {
if regDebug {
......@@ -825,7 +907,6 @@ func (s *regAllocState) regalloc(f *Func) {
s.freeRegs(regspec.clobbers)
// Pick register for output.
var r register
var mask regMask
if s.values[v.ID].needReg {
mask = regspec.outputs[0] &^ s.reserved()
......@@ -834,7 +915,7 @@ func (s *regAllocState) regalloc(f *Func) {
}
}
if mask != 0 {
r = s.allocReg(mask)
r := s.allocReg(v, mask)
s.assignReg(r, v, v)
}
......@@ -912,7 +993,7 @@ func (s *regAllocState) regalloc(f *Func) {
// If a value is live at the end of the block and
// isn't in a register, remember that its spill location
// is live. We need to remember this information so that
// the liveness analysis in stackalloc correct.
// the liveness analysis in stackalloc is correct.
for _, e := range s.live[b.ID] {
if s.values[e.ID].regs != 0 {
// in a register, we'll use that source for the merge.
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment