Commit e5e5fb02 authored by Simon Ferquel's avatar Simon Ferquel Committed by Alex Brainman

runtime: do not crash in lastcontinuehandler when running as DLL

If Go DLL is used by external C program, and lastcontinuehandler
is reached, lastcontinuehandler will crash the process it is
running in.

But it should not be up to Go runtime to decide if process to be
crashed or not - it should be up to C runtime. This CL adjusts
lastcontinuehandler to not to crash when running as DLL.

Fixes #32648.

Change-Id: Ia455e69b8dde2a6f42f06b90e8af4aa322ca269a
GitHub-Last-Rev: dbdffcb43206e94ef130ecadd1c82a8763225ac2
GitHub-Pull-Request: golang/go#32574
Reviewed-on: https://go-review.googlesource.com/c/go/+/181839
Run-TryBot: Alex Brainman <alex.brainman@gmail.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: default avatarAlex Brainman <alex.brainman@gmail.com>
parent 1786ecd5
......@@ -171,6 +171,12 @@ var testingWER bool
//
//go:nosplit
func lastcontinuehandler(info *exceptionrecord, r *context, gp *g) int32 {
if islibrary || isarchive {
// Go DLL/archive has been loaded in a non-go program.
// If the exception does not originate from go, the go runtime
// should not take responsibility of crashing the process.
return _EXCEPTION_CONTINUE_SEARCH
}
if testingWER {
return _EXCEPTION_CONTINUE_SEARCH
}
......
// +build windows
package runtime_test
import (
"internal/testenv"
"io/ioutil"
"os"
"os/exec"
"path/filepath"
"runtime"
"strings"
"testing"
)
func TestVectoredHandlerDontCrashOnLibrary(t *testing.T) {
if *flagQuick {
t.Skip("-quick")
}
if runtime.GOARCH != "amd64" {
t.Skip("this test can only run on windows/amd64")
}
testenv.MustHaveGoBuild(t)
testenv.MustHaveExecPath(t, "gcc")
testprog.Lock()
defer testprog.Unlock()
dir, err := ioutil.TempDir("", "go-build")
if err != nil {
t.Fatalf("failed to create temp directory: %v", err)
}
defer os.Remove(dir)
// build go dll
dll := filepath.Join(dir, "testwinlib.dll")
cmd := exec.Command(testenv.GoToolPath(t), "build", "-o", dll, "--buildmode", "c-shared", "testdata/testwinlib/main.go")
out, err := testenv.CleanCmdEnv(cmd).CombinedOutput()
if err != nil {
t.Fatalf("failed to build go library: %s\n%s", err, out)
}
// build c program
exe := filepath.Join(dir, "test.exe")
cmd = exec.Command("gcc", "-L"+dir, "-I"+dir, "-ltestwinlib", "-o", exe, "testdata/testwinlib/main.c")
out, err = testenv.CleanCmdEnv(cmd).CombinedOutput()
if err != nil {
t.Fatalf("failed to build c exe: %s\n%s", err, out)
}
// run test program
cmd = exec.Command(exe)
out, err = testenv.CleanCmdEnv(cmd).CombinedOutput()
if err != nil {
t.Fatalf("failure while running executable: %s\n%s", err, out)
}
expectedOutput := "exceptionCount: 1\ncontinueCount: 1\n"
// cleaning output
cleanedOut := strings.ReplaceAll(string(out), "\r\n", "\n")
if cleanedOut != expectedOutput {
t.Errorf("expected output %q, got %q", expectedOutput, cleanedOut)
}
}
#include <stdio.h>
#include <windows.h>
#include "testwinlib.h"
int exceptionCount;
int continueCount;
LONG WINAPI customExceptionHandlder(struct _EXCEPTION_POINTERS *ExceptionInfo)
{
if (ExceptionInfo->ExceptionRecord->ExceptionCode == EXCEPTION_BREAKPOINT)
{
exceptionCount++;
// prepare context to resume execution
CONTEXT *c = ExceptionInfo->ContextRecord;
c->Rip = *(ULONG_PTR *)c->Rsp;
c->Rsp += 8;
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
LONG WINAPI customContinueHandlder(struct _EXCEPTION_POINTERS *ExceptionInfo)
{
if (ExceptionInfo->ExceptionRecord->ExceptionCode == EXCEPTION_BREAKPOINT)
{
continueCount++;
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
void throwFromC()
{
DebugBreak();
}
int main()
{
// simulate a "lazily" attached debugger, by calling some go code before attaching the exception/continue handler
Dummy();
exceptionCount = 0;
continueCount = 0;
void *exceptionHandlerHandle = AddVectoredExceptionHandler(0, customExceptionHandlder);
if (NULL == exceptionHandlerHandle)
{
printf("cannot add vectored exception handler\n");
return 2;
}
void *continueHandlerHandle = AddVectoredContinueHandler(0, customContinueHandlder);
if (NULL == continueHandlerHandle)
{
printf("cannot add vectored continue handler\n");
return 2;
}
CallMeBack(throwFromC);
RemoveVectoredContinueHandler(continueHandlerHandle);
RemoveVectoredExceptionHandler(exceptionHandlerHandle);
printf("exceptionCount: %d\ncontinueCount: %d\n", exceptionCount, continueCount);
return 0;
}
\ No newline at end of file
// +build windows,cgo
package main
// #include <windows.h>
// typedef void(*callmeBackFunc)();
// static void bridgeCallback(callmeBackFunc callback) {
// callback();
//}
import "C"
// CallMeBack call backs C code.
//export CallMeBack
func CallMeBack(callback C.callmeBackFunc) {
C.bridgeCallback(callback)
}
// Dummy is called by the C code before registering the exception/continue handlers simulating a debugger.
// This makes sure that the Go runtime's lastcontinuehandler is reached before the C continue handler and thus,
// validate that it does not crash the program before another handler could take an action.
// The idea here is to reproduce what happens when you attach a debugger to a running program.
// It also simulate the behavior of the .Net debugger, which register its exception/continue handlers lazily.
//export Dummy
func Dummy() int {
return 42
}
func main() {}
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