Commit e79b57d6 authored by Emmanuel T Odeke's avatar Emmanuel T Odeke Committed by Emmanuel Odeke

os/signal: lazily start signal watch loop only on Notify

By lazily starting the signal watch loop only on Notify,
we are able to have deadlock detection even when
"os/signal" is imported.

Thanks to Ian Lance Taylor for the solution and discussion.

With this change in, fix a runtime gorountine count test that
assumed that os/signal.init would unconditionally start the
signal watching goroutine, but alas no more.

Fixes #21576.

Change-Id: I6eecf82a887f59f2ec8897f1bcd67ca311ca42ff
Reviewed-on: https://go-review.googlesource.com/c/go/+/101036
Run-TryBot: Emmanuel Odeke <emm.odeke@gmail.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: default avatarIan Lance Taylor <iant@golang.org>
parent a1b0af99
......@@ -92,6 +92,15 @@ func Ignored(sig os.Signal) bool {
return sn >= 0 && signalIgnored(sn)
}
var (
// watchSignalLoopOnce guards calling the conditionally
// initialized watchSignalLoop. If watchSignalLoop is non-nil,
// it will be run in a goroutine lazily once Notify is invoked.
// See Issue 21576.
watchSignalLoopOnce sync.Once
watchSignalLoop func()
)
// Notify causes package signal to relay incoming signals to c.
// If no signals are provided, all incoming signals will be relayed to c.
// Otherwise, just the provided signals will.
......@@ -113,6 +122,12 @@ func Notify(c chan<- os.Signal, sig ...os.Signal) {
panic("os/signal: Notify using nil channel")
}
watchSignalLoopOnce.Do(func() {
if watchSignalLoop != nil {
go watchSignalLoop()
}
})
handlers.Lock()
defer handlers.Unlock()
......
......@@ -20,7 +20,8 @@ func signal_recv() string
func init() {
signal_enable(0) // first call - initialize
go loop()
watchSignalLoop = loop
}
func loop() {
......
......@@ -26,7 +26,8 @@ func loop() {
func init() {
signal_enable(0) // first call - initialize
go loop()
watchSignalLoop = loop
}
const (
......
......@@ -41,13 +41,6 @@ func NumGoroutine() {
// Test that there are just the expected number of goroutines
// running. Specifically, test that the spare M's goroutine
// doesn't show up.
//
// On non-Windows platforms there's a signal handling thread
// started by os/signal.init in addition to the main
// goroutine.
if runtime.GOOS != "windows" {
baseGoroutines = 1
}
if _, ok := checkNumGoroutine("first", 1+baseGoroutines); !ok {
return
}
......
// +build !nacl,!js
// run
// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//
// Ensure that deadlock detection can still
// run even with an import of "_ os/signal".
package main
import (
"bytes"
"context"
"io/ioutil"
"log"
"os"
"os/exec"
"path/filepath"
"time"
)
const prog = `
package main
import _ "os/signal"
func main() {
c := make(chan int)
c <- 1
}
`
func main() {
dir, err := ioutil.TempDir("", "21576")
if err != nil {
log.Fatal(err)
}
defer os.RemoveAll(dir)
file := filepath.Join(dir, "main.go")
if err := ioutil.WriteFile(file, []byte(prog), 0655); err != nil {
log.Fatalf("Write error %v", err)
}
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
cmd := exec.CommandContext(ctx, "go", "run", file)
output, err := cmd.CombinedOutput()
if err == nil {
log.Fatalf("Passed, expected an error")
}
want := []byte("fatal error: all goroutines are asleep - deadlock!")
if !bytes.Contains(output, want) {
log.Fatalf("Unmatched error message %q:\nin\n%s", want, output)
}
}
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