Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
G
go
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
Analytics
Analytics
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Commits
Issue Boards
Open sidebar
Kirill Smelkov
go
Commits
ee3c8848
Commit
ee3c8848
authored
Mar 15, 2013
by
Jan Ziak
Committed by
Russ Cox
Mar 15, 2013
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
runtime: remove struct BitTarget
R=golang-dev CC=dvyukov, golang-dev, rsc
https://golang.org/cl/7845043
parent
0f1b4880
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
12 additions
and
26 deletions
+12
-26
src/pkg/runtime/mgc0.c
src/pkg/runtime/mgc0.c
+12
-26
No files found.
src/pkg/runtime/mgc0.c
View file @
ee3c8848
...
...
@@ -270,7 +270,7 @@ found:
return
true
;
}
// PtrTarget
and BitTarget are structures
used by intermediate buffers.
// PtrTarget
is a structure
used by intermediate buffers.
// The intermediate buffers hold GC data before it
// is moved/flushed to the work buffer (Workbuf).
// The size of an intermediate buffer is very small,
...
...
@@ -282,19 +282,10 @@ struct PtrTarget
uintptr
ti
;
};
typedef
struct
BitTarget
BitTarget
;
struct
BitTarget
{
void
*
p
;
uintptr
ti
;
uintptr
*
bitp
,
shift
;
};
typedef
struct
BufferList
BufferList
;
struct
BufferList
{
PtrTarget
ptrtarget
[
IntermediateBufferCapacity
];
BitTarget
bittarget
[
IntermediateBufferCapacity
];
Obj
obj
[
IntermediateBufferCapacity
];
BufferList
*
next
;
};
...
...
@@ -311,7 +302,6 @@ static void enqueue(Obj obj, Workbuf **_wbuf, Obj **_wp, uintptr *_nobj);
// and are prepared to be scanned by the garbage collector.
//
// _wp, _wbuf, _nobj are input/output parameters and are specifying the work buffer.
// bitbuf holds temporary data generated by this function.
//
// A simplified drawing explaining how the todo-list moves from a structure to another:
//
...
...
@@ -319,14 +309,12 @@ static void enqueue(Obj obj, Workbuf **_wbuf, Obj **_wp, uintptr *_nobj);
// (find pointers)
// Obj ------> PtrTarget (pointer targets)
// ↑ |
// | | flushptrbuf (1st part,
// | | find block start)
// | ↓
// `--------- BitTarget (pointer targets and the corresponding locations in bitmap)
// flushptrbuf
// (2nd part, mark and enqueue)
// | |
// `----------'
// flushptrbuf
// (find block start, mark and enqueue)
static
void
flushptrbuf
(
PtrTarget
*
ptrbuf
,
PtrTarget
**
ptrbufpos
,
Obj
**
_wp
,
Workbuf
**
_wbuf
,
uintptr
*
_nobj
,
BitTarget
*
bitbuf
)
flushptrbuf
(
PtrTarget
*
ptrbuf
,
PtrTarget
**
ptrbufpos
,
Obj
**
_wp
,
Workbuf
**
_wbuf
,
uintptr
*
_nobj
)
{
byte
*
p
,
*
arena_start
,
*
obj
;
uintptr
size
,
*
bitp
,
bits
,
shift
,
j
,
x
,
xbits
,
off
,
nobj
,
ti
,
n
;
...
...
@@ -585,7 +573,6 @@ scanblock(Workbuf *wbuf, Obj *wp, uintptr nobj, bool keepworking)
Frame
*
stack_ptr
,
stack_top
,
stack
[
GC_STACK_CAPACITY
+
4
];
BufferList
*
scanbuffers
;
PtrTarget
*
ptrbuf
,
*
ptrbuf_end
,
*
ptrbufpos
;
BitTarget
*
bitbuf
;
Obj
*
objbuf
,
*
objbuf_end
,
*
objbufpos
;
Eface
*
eface
;
Iface
*
iface
;
...
...
@@ -609,7 +596,7 @@ scanblock(Workbuf *wbuf, Obj *wp, uintptr nobj, bool keepworking)
precise_type
=
false
;
nominal_size
=
0
;
// Allocate ptrbuf
, bitbuf
// Allocate ptrbuf
{
runtime
·
lock
(
&
lock
);
...
...
@@ -624,7 +611,6 @@ scanblock(Workbuf *wbuf, Obj *wp, uintptr nobj, bool keepworking)
ptrbuf
=
&
scanbuffers
->
ptrtarget
[
0
];
ptrbuf_end
=
&
scanbuffers
->
ptrtarget
[
0
]
+
nelem
(
scanbuffers
->
ptrtarget
);
bitbuf
=
&
scanbuffers
->
bittarget
[
0
];
objbuf
=
&
scanbuffers
->
obj
[
0
];
objbuf_end
=
&
scanbuffers
->
obj
[
0
]
+
nelem
(
scanbuffers
->
obj
);
...
...
@@ -794,7 +780,7 @@ scanblock(Workbuf *wbuf, Obj *wp, uintptr nobj, bool keepworking)
if
((
void
*
)
iface
->
tab
>=
arena_start
&&
(
void
*
)
iface
->
tab
<
arena_used
)
{
*
ptrbufpos
++
=
(
PtrTarget
){
iface
->
tab
,
(
uintptr
)
itabtype
->
gc
};
if
(
ptrbufpos
==
ptrbuf_end
)
flushptrbuf
(
ptrbuf
,
&
ptrbufpos
,
&
wp
,
&
wbuf
,
&
nobj
,
bitbuf
);
flushptrbuf
(
ptrbuf
,
&
ptrbufpos
,
&
wp
,
&
wbuf
,
&
nobj
);
}
// iface->data
...
...
@@ -821,7 +807,7 @@ scanblock(Workbuf *wbuf, Obj *wp, uintptr nobj, bool keepworking)
if
(
obj
>=
arena_start
&&
obj
<
arena_used
)
{
*
ptrbufpos
++
=
(
PtrTarget
){
obj
,
0
};
if
(
ptrbufpos
==
ptrbuf_end
)
flushptrbuf
(
ptrbuf
,
&
ptrbufpos
,
&
wp
,
&
wbuf
,
&
nobj
,
bitbuf
);
flushptrbuf
(
ptrbuf
,
&
ptrbufpos
,
&
wp
,
&
wbuf
,
&
nobj
);
}
}
goto
next_block
;
...
...
@@ -923,7 +909,7 @@ scanblock(Workbuf *wbuf, Obj *wp, uintptr nobj, bool keepworking)
while
(
hash_gciter_next
(
&
map_iter
,
&
d
))
{
// buffers: reserve space for 2 objects.
if
(
ptrbufpos
+
2
>=
ptrbuf_end
)
flushptrbuf
(
ptrbuf
,
&
ptrbufpos
,
&
wp
,
&
wbuf
,
&
nobj
,
bitbuf
);
flushptrbuf
(
ptrbuf
,
&
ptrbufpos
,
&
wp
,
&
wbuf
,
&
nobj
);
if
(
objbufpos
+
2
>=
objbuf_end
)
flushobjbuf
(
objbuf
,
&
objbufpos
,
&
wp
,
&
wbuf
,
&
nobj
);
...
...
@@ -989,7 +975,7 @@ scanblock(Workbuf *wbuf, Obj *wp, uintptr nobj, bool keepworking)
if
(
obj
>=
arena_start
&&
obj
<
arena_used
)
{
*
ptrbufpos
++
=
(
PtrTarget
){
obj
,
objti
};
if
(
ptrbufpos
==
ptrbuf_end
)
flushptrbuf
(
ptrbuf
,
&
ptrbufpos
,
&
wp
,
&
wbuf
,
&
nobj
,
bitbuf
);
flushptrbuf
(
ptrbuf
,
&
ptrbufpos
,
&
wp
,
&
wbuf
,
&
nobj
);
}
}
...
...
@@ -998,7 +984,7 @@ scanblock(Workbuf *wbuf, Obj *wp, uintptr nobj, bool keepworking)
// the loop by setting b, n, ti to the parameters for the next block.
if
(
nobj
==
0
)
{
flushptrbuf
(
ptrbuf
,
&
ptrbufpos
,
&
wp
,
&
wbuf
,
&
nobj
,
bitbuf
);
flushptrbuf
(
ptrbuf
,
&
ptrbufpos
,
&
wp
,
&
wbuf
,
&
nobj
);
flushobjbuf
(
objbuf
,
&
objbufpos
,
&
wp
,
&
wbuf
,
&
nobj
);
if
(
nobj
==
0
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment