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Kirill Smelkov
go
Commits
f531ef32
Commit
f531ef32
authored
Jun 03, 2011
by
Nigel Tao
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
image: rename Contains and ContainsRectangle to In.
R=r CC=golang-dev
https://golang.org/cl/4539104
parent
56668283
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
44 additions
and
44 deletions
+44
-44
src/pkg/exp/draw/clip_test.go
src/pkg/exp/draw/clip_test.go
+3
-3
src/pkg/image/geom.go
src/pkg/image/geom.go
+13
-13
src/pkg/image/image.go
src/pkg/image/image.go
+27
-27
src/pkg/image/ycbcr/ycbcr.go
src/pkg/image/ycbcr/ycbcr.go
+1
-1
No files found.
src/pkg/exp/draw/clip_test.go
View file @
f531ef32
...
@@ -174,18 +174,18 @@ func TestClip(t *testing.T) {
...
@@ -174,18 +174,18 @@ func TestClip(t *testing.T) {
// Check that the clipped rectangle is contained by the dst / src / mask
// Check that the clipped rectangle is contained by the dst / src / mask
// rectangles, in their respective co-ordinate spaces.
// rectangles, in their respective co-ordinate spaces.
if
!
c
.
dr
.
ContainsRectangle
(
r
)
{
if
!
r
.
In
(
c
.
d
r
)
{
t
.
Errorf
(
"%s: c.dr %v does not contain r %v"
,
c
.
desc
,
c
.
dr
,
r
)
t
.
Errorf
(
"%s: c.dr %v does not contain r %v"
,
c
.
desc
,
c
.
dr
,
r
)
}
}
// sr is r translated into src's co-ordinate space.
// sr is r translated into src's co-ordinate space.
sr
:=
r
.
Add
(
c
.
sp
.
Sub
(
c
.
dr
.
Min
))
sr
:=
r
.
Add
(
c
.
sp
.
Sub
(
c
.
dr
.
Min
))
if
!
c
.
sr
.
ContainsRectangle
(
sr
)
{
if
!
sr
.
In
(
c
.
sr
)
{
t
.
Errorf
(
"%s: c.sr %v does not contain sr %v"
,
c
.
desc
,
c
.
sr
,
sr
)
t
.
Errorf
(
"%s: c.sr %v does not contain sr %v"
,
c
.
desc
,
c
.
sr
,
sr
)
}
}
if
!
c
.
nilMask
{
if
!
c
.
nilMask
{
// mr is r translated into mask's co-ordinate space.
// mr is r translated into mask's co-ordinate space.
mr
:=
r
.
Add
(
c
.
mp
.
Sub
(
c
.
dr
.
Min
))
mr
:=
r
.
Add
(
c
.
mp
.
Sub
(
c
.
dr
.
Min
))
if
!
c
.
mr
.
ContainsRectangle
(
mr
)
{
if
!
mr
.
In
(
c
.
mr
)
{
t
.
Errorf
(
"%s: c.mr %v does not contain mr %v"
,
c
.
desc
,
c
.
mr
,
mr
)
t
.
Errorf
(
"%s: c.mr %v does not contain mr %v"
,
c
.
desc
,
c
.
mr
,
mr
)
}
}
}
}
...
...
src/pkg/image/geom.go
View file @
f531ef32
...
@@ -38,6 +38,12 @@ func (p Point) Div(k int) Point {
...
@@ -38,6 +38,12 @@ func (p Point) Div(k int) Point {
return
Point
{
p
.
X
/
k
,
p
.
Y
/
k
}
return
Point
{
p
.
X
/
k
,
p
.
Y
/
k
}
}
}
// In returns whether p is in r.
func
(
p
Point
)
In
(
r
Rectangle
)
bool
{
return
r
.
Min
.
X
<=
p
.
X
&&
p
.
X
<
r
.
Max
.
X
&&
r
.
Min
.
Y
<=
p
.
Y
&&
p
.
Y
<
r
.
Max
.
Y
}
// Mod returns the point q in r such that p.X-q.X is a multiple of r's width
// Mod returns the point q in r such that p.X-q.X is a multiple of r's width
// and p.Y-q.Y is a multiple of r's height.
// and p.Y-q.Y is a multiple of r's height.
func
(
p
Point
)
Mod
(
r
Rectangle
)
Point
{
func
(
p
Point
)
Mod
(
r
Rectangle
)
Point
{
...
@@ -190,21 +196,15 @@ func (r Rectangle) Overlaps(s Rectangle) bool {
...
@@ -190,21 +196,15 @@ func (r Rectangle) Overlaps(s Rectangle) bool {
r
.
Min
.
Y
<
s
.
Max
.
Y
&&
s
.
Min
.
Y
<
r
.
Max
.
Y
r
.
Min
.
Y
<
s
.
Max
.
Y
&&
s
.
Min
.
Y
<
r
.
Max
.
Y
}
}
// Contains returns whether r contains p.
// In returns whether every point in r is in s.
func
(
r
Rectangle
)
Contains
(
p
Point
)
bool
{
func
(
r
Rectangle
)
In
(
s
Rectangle
)
bool
{
return
r
.
Min
.
X
<=
p
.
X
&&
p
.
X
<
r
.
Max
.
X
&&
if
r
.
Empty
()
{
r
.
Min
.
Y
<=
p
.
Y
&&
p
.
Y
<
r
.
Max
.
Y
}
// ContainsRectangle returns whether r contains every point in s.
func
(
r
Rectangle
)
ContainsRectangle
(
s
Rectangle
)
bool
{
if
s
.
Empty
()
{
return
true
return
true
}
}
// Note that
s.Max is an exclusive bound for s, so that r.ContainsRectangle
(s)
// Note that
r.Max is an exclusive bound for r, so that r.In
(s)
// does not require that r.
Contains(s.Max
).
// does not require that r.
Max.In(s
).
return
r
.
Min
.
X
<=
s
.
Min
.
X
&&
s
.
Max
.
X
<=
r
.
Max
.
X
&&
return
s
.
Min
.
X
<=
r
.
Min
.
X
&&
r
.
Max
.
X
<=
s
.
Max
.
X
&&
r
.
Min
.
Y
<=
s
.
Min
.
Y
&&
s
.
Max
.
Y
<=
r
.
Max
.
Y
s
.
Min
.
Y
<=
r
.
Min
.
Y
&&
r
.
Max
.
Y
<=
s
.
Max
.
Y
}
}
// Canon returns the canonical version of r. The returned rectangle has minimum
// Canon returns the canonical version of r. The returned rectangle has minimum
...
...
src/pkg/image/image.go
View file @
f531ef32
...
@@ -38,21 +38,21 @@ func (p *RGBA) ColorModel() ColorModel { return RGBAColorModel }
...
@@ -38,21 +38,21 @@ func (p *RGBA) ColorModel() ColorModel { return RGBAColorModel }
func
(
p
*
RGBA
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
RGBA
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
RGBA
)
At
(
x
,
y
int
)
Color
{
func
(
p
*
RGBA
)
At
(
x
,
y
int
)
Color
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
RGBAColor
{}
return
RGBAColor
{}
}
}
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
}
}
func
(
p
*
RGBA
)
Set
(
x
,
y
int
,
c
Color
)
{
func
(
p
*
RGBA
)
Set
(
x
,
y
int
,
c
Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toRGBAColor
(
c
)
.
(
RGBAColor
)
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toRGBAColor
(
c
)
.
(
RGBAColor
)
}
}
func
(
p
*
RGBA
)
SetRGBA
(
x
,
y
int
,
c
RGBAColor
)
{
func
(
p
*
RGBA
)
SetRGBA
(
x
,
y
int
,
c
RGBAColor
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
...
@@ -107,21 +107,21 @@ func (p *RGBA64) ColorModel() ColorModel { return RGBA64ColorModel }
...
@@ -107,21 +107,21 @@ func (p *RGBA64) ColorModel() ColorModel { return RGBA64ColorModel }
func
(
p
*
RGBA64
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
RGBA64
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
RGBA64
)
At
(
x
,
y
int
)
Color
{
func
(
p
*
RGBA64
)
At
(
x
,
y
int
)
Color
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
RGBA64Color
{}
return
RGBA64Color
{}
}
}
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
}
}
func
(
p
*
RGBA64
)
Set
(
x
,
y
int
,
c
Color
)
{
func
(
p
*
RGBA64
)
Set
(
x
,
y
int
,
c
Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toRGBA64Color
(
c
)
.
(
RGBA64Color
)
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toRGBA64Color
(
c
)
.
(
RGBA64Color
)
}
}
func
(
p
*
RGBA64
)
SetRGBA64
(
x
,
y
int
,
c
RGBA64Color
)
{
func
(
p
*
RGBA64
)
SetRGBA64
(
x
,
y
int
,
c
RGBA64Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
...
@@ -176,21 +176,21 @@ func (p *NRGBA) ColorModel() ColorModel { return NRGBAColorModel }
...
@@ -176,21 +176,21 @@ func (p *NRGBA) ColorModel() ColorModel { return NRGBAColorModel }
func
(
p
*
NRGBA
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
NRGBA
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
NRGBA
)
At
(
x
,
y
int
)
Color
{
func
(
p
*
NRGBA
)
At
(
x
,
y
int
)
Color
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
NRGBAColor
{}
return
NRGBAColor
{}
}
}
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
}
}
func
(
p
*
NRGBA
)
Set
(
x
,
y
int
,
c
Color
)
{
func
(
p
*
NRGBA
)
Set
(
x
,
y
int
,
c
Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toNRGBAColor
(
c
)
.
(
NRGBAColor
)
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toNRGBAColor
(
c
)
.
(
NRGBAColor
)
}
}
func
(
p
*
NRGBA
)
SetNRGBA
(
x
,
y
int
,
c
NRGBAColor
)
{
func
(
p
*
NRGBA
)
SetNRGBA
(
x
,
y
int
,
c
NRGBAColor
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
...
@@ -245,21 +245,21 @@ func (p *NRGBA64) ColorModel() ColorModel { return NRGBA64ColorModel }
...
@@ -245,21 +245,21 @@ func (p *NRGBA64) ColorModel() ColorModel { return NRGBA64ColorModel }
func
(
p
*
NRGBA64
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
NRGBA64
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
NRGBA64
)
At
(
x
,
y
int
)
Color
{
func
(
p
*
NRGBA64
)
At
(
x
,
y
int
)
Color
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
NRGBA64Color
{}
return
NRGBA64Color
{}
}
}
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
}
}
func
(
p
*
NRGBA64
)
Set
(
x
,
y
int
,
c
Color
)
{
func
(
p
*
NRGBA64
)
Set
(
x
,
y
int
,
c
Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toNRGBA64Color
(
c
)
.
(
NRGBA64Color
)
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toNRGBA64Color
(
c
)
.
(
NRGBA64Color
)
}
}
func
(
p
*
NRGBA64
)
SetNRGBA64
(
x
,
y
int
,
c
NRGBA64Color
)
{
func
(
p
*
NRGBA64
)
SetNRGBA64
(
x
,
y
int
,
c
NRGBA64Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
...
@@ -314,21 +314,21 @@ func (p *Alpha) ColorModel() ColorModel { return AlphaColorModel }
...
@@ -314,21 +314,21 @@ func (p *Alpha) ColorModel() ColorModel { return AlphaColorModel }
func
(
p
*
Alpha
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
Alpha
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
Alpha
)
At
(
x
,
y
int
)
Color
{
func
(
p
*
Alpha
)
At
(
x
,
y
int
)
Color
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
AlphaColor
{}
return
AlphaColor
{}
}
}
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
}
}
func
(
p
*
Alpha
)
Set
(
x
,
y
int
,
c
Color
)
{
func
(
p
*
Alpha
)
Set
(
x
,
y
int
,
c
Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toAlphaColor
(
c
)
.
(
AlphaColor
)
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toAlphaColor
(
c
)
.
(
AlphaColor
)
}
}
func
(
p
*
Alpha
)
SetAlpha
(
x
,
y
int
,
c
AlphaColor
)
{
func
(
p
*
Alpha
)
SetAlpha
(
x
,
y
int
,
c
AlphaColor
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
...
@@ -383,21 +383,21 @@ func (p *Alpha16) ColorModel() ColorModel { return Alpha16ColorModel }
...
@@ -383,21 +383,21 @@ func (p *Alpha16) ColorModel() ColorModel { return Alpha16ColorModel }
func
(
p
*
Alpha16
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
Alpha16
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
Alpha16
)
At
(
x
,
y
int
)
Color
{
func
(
p
*
Alpha16
)
At
(
x
,
y
int
)
Color
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
Alpha16Color
{}
return
Alpha16Color
{}
}
}
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
}
}
func
(
p
*
Alpha16
)
Set
(
x
,
y
int
,
c
Color
)
{
func
(
p
*
Alpha16
)
Set
(
x
,
y
int
,
c
Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toAlpha16Color
(
c
)
.
(
Alpha16Color
)
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toAlpha16Color
(
c
)
.
(
Alpha16Color
)
}
}
func
(
p
*
Alpha16
)
SetAlpha16
(
x
,
y
int
,
c
Alpha16Color
)
{
func
(
p
*
Alpha16
)
SetAlpha16
(
x
,
y
int
,
c
Alpha16Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
...
@@ -452,21 +452,21 @@ func (p *Gray) ColorModel() ColorModel { return GrayColorModel }
...
@@ -452,21 +452,21 @@ func (p *Gray) ColorModel() ColorModel { return GrayColorModel }
func
(
p
*
Gray
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
Gray
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
Gray
)
At
(
x
,
y
int
)
Color
{
func
(
p
*
Gray
)
At
(
x
,
y
int
)
Color
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
GrayColor
{}
return
GrayColor
{}
}
}
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
}
}
func
(
p
*
Gray
)
Set
(
x
,
y
int
,
c
Color
)
{
func
(
p
*
Gray
)
Set
(
x
,
y
int
,
c
Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toGrayColor
(
c
)
.
(
GrayColor
)
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toGrayColor
(
c
)
.
(
GrayColor
)
}
}
func
(
p
*
Gray
)
SetGray
(
x
,
y
int
,
c
GrayColor
)
{
func
(
p
*
Gray
)
SetGray
(
x
,
y
int
,
c
GrayColor
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
...
@@ -507,21 +507,21 @@ func (p *Gray16) ColorModel() ColorModel { return Gray16ColorModel }
...
@@ -507,21 +507,21 @@ func (p *Gray16) ColorModel() ColorModel { return Gray16ColorModel }
func
(
p
*
Gray16
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
Gray16
)
Bounds
()
Rectangle
{
return
p
.
Rect
}
func
(
p
*
Gray16
)
At
(
x
,
y
int
)
Color
{
func
(
p
*
Gray16
)
At
(
x
,
y
int
)
Color
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
Gray16Color
{}
return
Gray16Color
{}
}
}
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
}
}
func
(
p
*
Gray16
)
Set
(
x
,
y
int
,
c
Color
)
{
func
(
p
*
Gray16
)
Set
(
x
,
y
int
,
c
Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toGray16Color
(
c
)
.
(
Gray16Color
)
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
toGray16Color
(
c
)
.
(
Gray16Color
)
}
}
func
(
p
*
Gray16
)
SetGray16
(
x
,
y
int
,
c
Gray16Color
)
{
func
(
p
*
Gray16
)
SetGray16
(
x
,
y
int
,
c
Gray16Color
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
c
...
@@ -604,21 +604,21 @@ func (p *Paletted) At(x, y int) Color {
...
@@ -604,21 +604,21 @@ func (p *Paletted) At(x, y int) Color {
if
len
(
p
.
Palette
)
==
0
{
if
len
(
p
.
Palette
)
==
0
{
return
nil
return
nil
}
}
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
p
.
Palette
[
0
]
return
p
.
Palette
[
0
]
}
}
return
p
.
Palette
[
p
.
Pix
[
y
*
p
.
Stride
+
x
]]
return
p
.
Palette
[
p
.
Pix
[
y
*
p
.
Stride
+
x
]]
}
}
func
(
p
*
Paletted
)
ColorIndexAt
(
x
,
y
int
)
uint8
{
func
(
p
*
Paletted
)
ColorIndexAt
(
x
,
y
int
)
uint8
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
0
return
0
}
}
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
return
p
.
Pix
[
y
*
p
.
Stride
+
x
]
}
}
func
(
p
*
Paletted
)
SetColorIndex
(
x
,
y
int
,
index
uint8
)
{
func
(
p
*
Paletted
)
SetColorIndex
(
x
,
y
int
,
index
uint8
)
{
if
!
p
.
Rect
.
Contains
(
Point
{
x
,
y
}
)
{
if
!
(
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
return
}
}
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
index
p
.
Pix
[
y
*
p
.
Stride
+
x
]
=
index
...
...
src/pkg/image/ycbcr/ycbcr.go
View file @
f531ef32
...
@@ -142,7 +142,7 @@ func (p *YCbCr) Bounds() image.Rectangle {
...
@@ -142,7 +142,7 @@ func (p *YCbCr) Bounds() image.Rectangle {
}
}
func
(
p
*
YCbCr
)
At
(
x
,
y
int
)
image
.
Color
{
func
(
p
*
YCbCr
)
At
(
x
,
y
int
)
image
.
Color
{
if
!
p
.
Rect
.
Contains
(
image
.
Point
{
x
,
y
}
)
{
if
!
(
image
.
Point
{
x
,
y
}
.
In
(
p
.
Rect
)
)
{
return
YCbCrColor
{}
return
YCbCrColor
{}
}
}
switch
p
.
SubsampleRatio
{
switch
p
.
SubsampleRatio
{
...
...
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