progress.c 1.49 KB
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#include "../cache.h"
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#include "../progress.h"
#include "../libslang.h"
#include "../ui.h"
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#include "tui.h"
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#include "../browser.h"
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static void __tui_progress__init(struct ui_progress *p)
{
	p->next = p->step = p->total / (SLtt_Screen_Cols - 2) ?: 1;
}

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static void tui_progress__update(struct ui_progress *p)
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{
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	int bar, y;
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	/*
	 * FIXME: We should have a per UI backend way of showing progress,
	 * stdio will just show a percentage as NN%, etc.
	 */
	if (use_browser <= 0)
		return;

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	if (p->total == 0)
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		return;

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	ui__refresh_dimensions(false);
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	pthread_mutex_lock(&ui__lock);
	y = SLtt_Screen_Rows / 2 - 2;
	SLsmg_set_color(0);
	SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
	SLsmg_gotorc(y++, 1);
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	SLsmg_write_string((char *)p->title);
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	SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
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	SLsmg_set_color(HE_COLORSET_SELECTED);
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	bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
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	SLsmg_fill_region(y, 1, 1, bar, ' ');
	SLsmg_refresh();
	pthread_mutex_unlock(&ui__lock);
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}
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static void tui_progress__finish(void)
{
	int y;

	if (use_browser <= 0)
		return;

	ui__refresh_dimensions(false);
	pthread_mutex_lock(&ui__lock);
	y = SLtt_Screen_Rows / 2 - 2;
	SLsmg_set_color(0);
	SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' ');
	SLsmg_refresh();
	pthread_mutex_unlock(&ui__lock);
}

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static struct ui_progress_ops tui_progress__ops = {
	.init   = __tui_progress__init,
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	.update = tui_progress__update,
	.finish = tui_progress__finish,
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};

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void tui_progress__init(void)
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{
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	ui_progress__ops = &tui_progress__ops;
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}