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Dmitry Osipenko authored
Window uses shared stride for UV planes and tegra_dc_window struct defines array of 2 strides per window. That's not taken in account during setting up of the window addresses and strides, resulting in out-of-bounds write of the 3-rd (non-existent) V plane stride that overwrites Y plane base address. Signed-off-by: Dmitry Osipenko <digetx@gmail.com> [treding@nvidia.com: explain why the V-plane stride is ignored] Signed-off-by: Thierry Reding <treding@nvidia.com>
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