• Eric Anholt's avatar
    drm/vc4: Add support for branching in shader validation. · 6d45c81d
    Eric Anholt authored
    We're already checking that branch instructions are between the start
    of the shader and the proper PROG_END sequence.  The other thing we
    need to make branching safe is to verify that the shader doesn't read
    past the end of the uniforms stream.
    
    To do that, we require that at any basic block reading uniforms have
    the following instructions:
    
    load_imm temp, <next offset within uniform stream>
    add unif_addr, temp, unif
    
    The instructions are generated by userspace, and the kernel verifies
    that the load_imm is of the expected offset, and that the add adds it
    to a uniform.  We track which uniform in the stream that is, and at
    draw call time fix up the uniform stream to have the address of the
    start of the shader's uniforms at that location.
    Signed-off-by: default avatarEric Anholt <eric@anholt.net>
    6d45c81d
vc4_drv.h 15 KB