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Pascal van Leeuwen authored
This removes some code determine which engine has which algorithms which was effectively redundant (may have been forward-looking?) due to always enabling all algorithms for all currently supported engines. A future patch will use a different, more scalable approach to achieve this. This is removed now because otherwise the next patch will add new hardware which would otherwise have to be added to all algorithms, so now is a convenient time to just get rid of this. Signed-off-by: Pascal van Leeuwen <pvanleeuwen@verimatrix.com> Acked-by: Antoine Tenart <antoine.tenart@bootlin.com> Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
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