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Ben Skeggs authored
This is the first chunk of the new VMM code that provides the structures needed to describe a GPU virtual address-space layout, as well as common interfaces to handle VMM creation, and connecting instances to a VMM. The constructor now allocates the PD itself, rather than having the user handle that manually. This won't/can't be used until after all backends have been ported to these interfaces, so a little bit of memory will be wasted on Fermi and newer for a couple of commits in the series. Compatibility has been hacked into the old code to allow each GPU backend to be ported individually. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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