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Thierry Reding authored
The opaque/alpha format conversion code is currently only looking at XRGB formats because they have an equivalent ARGB format. The opaque format for RGB565 is RGB565 itself, much like the YUV formats map to themselves. Reported-by: Dmitry Osipenko <digetx@gmail.com> Fixes: ebae8d07 ("drm/tegra: dc: Implement legacy blending") Signed-off-by: Thierry Reding <treding@nvidia.com>
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