• Jens Axboe's avatar
    io_uring/alloc_cache: switch to array based caching · 414d0f45
    Jens Axboe authored
    Currently lists are being used to manage this, but best practice is
    usually to have these in an array instead as that it cheaper to manage.
    
    Outside of that detail, games are also played with KASAN as the list
    is inside the cached entry itself.
    
    Finally, all users of this need a struct io_cache_entry embedded in
    their struct, which is union'ized with something else in there that
    isn't used across the free -> realloc cycle.
    
    Get rid of all of that, and simply have it be an array. This will not
    change the memory used, as we're just trading an 8-byte member entry
    for the per-elem array size.
    
    This reduces the overhead of the recycled allocations, and it reduces
    the amount of code code needed to support recycling to about half of
    what it currently is.
    Signed-off-by: default avatarJens Axboe <axboe@kernel.dk>
    414d0f45
uring_cmd.h 347 Bytes