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Axel Lin authored
Below is the buck_pmap mapping table: BUCK1: mask = 1 << 0, shift = 0 BUCK2: mask = 1 << 1, shift = 1 BUCK3: mask = 1 << 2, shift = 2 BUCK4: mask = 1 << 3, shift = 3 The mask and shift can be easily calculated by: mask = 1 << BUCK_ID shift = BUCK_ID This patch defines BUCK_FPWM_MASK and BUCK_FPWM_SHIFT macros to replace buck_pmap mapping table. Signed-off-by: Axel Lin <axel.lin@gmail.com> Acked-by: Milo(Woogyom) Kim <milo.kim@ti.com> Tested-by: Milo(Woogyom) Kim <milo.kim@ti.com> Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
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