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Jason Gerecke authored
The fuzz present on the distance and tilt axes is noticable when a puck is present, and userspace (specifically libinput) would like the ability to filter out the noise. To facilitate this, we assign a fuzz value of '1' for the distance and tilt axes. This is large enough to cover most of the natural variation in distance value as the puck is moved around, and enough to cover the jitter in rotation (reported through tilt axes) when the puck is left alone. Signed-off-by: Jason Gerecke <jason.gerecke@wacom.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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