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Ard Biesheuvel authored
Based on lessons learnt from optimizing the 32-bit version of this driver, we can simplify the arm64 version considerably, by reordering the final two stores when the last block is not a multiple of 64 bytes. This removes the need to use permutation instructions to calculate the elements that are clobbered by the final overlapping store, given that the store of the penultimate block now follows it, and that one carries the correct values for those elements already. While at it, simplify the overlapping loads as well, by calculating the address of the final overlapping load upfront, and switching to this address for every load that would otherwise extend past the end of the source buffer. There is no impact on performance, but the resulting code is substantially smaller and easier to follow. Cc: Eric Biggers <ebiggers@google.com> Cc: "Jason A . Donenfeld" <Jason@zx2c4.com> Signed-off-by: Ard Biesheuvel <ardb@kernel.org> Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
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