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Andrii Nakryiko authored
We do an ugly copying of options in bpf_object__open_skeleton() just to be able to set object name from skeleton's recorded name (while still allowing user to override it through opts->object_name). This is not just ugly, but it also is broken due to memcpy() that doesn't take into account potential skel_opts' and user-provided opts' sizes differences due to backward and forward compatibility. This leads to copying over extra bytes and then failing to validate options properly. It could, technically, lead also to SIGSEGV, if we are unlucky. So just get rid of that memory copy completely and instead pass default object name into bpf_object_open() directly, simplifying all this significantly. The rule now is that obj_name should be non-NULL for bpf_object_open() when called with in-memory buffer, so validate that explicitly as well. We adopt bpf_object__open_mem() to this as well and generate default name (based on buffer memory address and size) outside of bpf_object_open(). Fixes: d66562fb ("libbpf: Add BPF object skeleton support") Reported-by: Daniel Müller <deso@posteo.net> Signed-off-by: Andrii Nakryiko <andrii@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Reviewed-by: Daniel Müller <deso@posteo.net> Acked-by: Eduard Zingerman <eddyz87@gmail.com> Link: https://lore.kernel.org/bpf/20240827203721.1145494-1-andrii@kernel.org
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