• Paul Mackerras's avatar
    powerpc: Put FP/VSX and VR state into structures · de79f7b9
    Paul Mackerras authored
    This creates new 'thread_fp_state' and 'thread_vr_state' structures
    to store FP/VSX state (including FPSCR) and Altivec/VSX state
    (including VSCR), and uses them in the thread_struct.  In the
    thread_fp_state, the FPRs and VSRs are represented as u64 rather
    than double, since we rarely perform floating-point computations
    on the values, and this will enable the structures to be used
    in KVM code as well.  Similarly FPSCR is now a u64 rather than
    a structure of two 32-bit values.
    
    This takes the offsets out of the macros such as SAVE_32FPRS,
    REST_32FPRS, etc.  This enables the same macros to be used for normal
    and transactional state, enabling us to delete the transactional
    versions of the macros.   This also removes the unused do_load_up_fpu
    and do_load_up_altivec, which were in fact buggy since they didn't
    create large enough stack frames to account for the fact that
    load_up_fpu and load_up_altivec are not designed to be called from C
    and assume that their caller's stack frame is an interrupt frame.
    Signed-off-by: default avatarPaul Mackerras <paulus@samba.org>
    Signed-off-by: default avatarBenjamin Herrenschmidt <benh@kernel.crashing.org>
    de79f7b9
vector.S 9.38 KB