• Eric Anholt's avatar
    drm/vc4: Add an ioctl for labeling GEM BOs for summary stats · f3099462
    Eric Anholt authored
    This has proven immensely useful for debugging memory leaks and
    overallocation (which is a rather serious concern on the platform,
    given that we typically run at about 256MB of CMA out of up to 1GB
    total memory, with framebuffers that are about 8MB ecah).
    
    The state of the art without this is to dump debug logs from every GL
    application, guess as to kernel allocations based on bo_stats, and try
    to merge that all together into a global picture of memory allocation
    state.  With this, you can add a couple of calls to the debug build of
    the 3D driver and get a pretty detailed view of GPU memory usage from
    /debug/dri/0/bo_stats (or when we debug print to dmesg on allocation
    failure).
    
    The Mesa side currently labels at the gallium resource level (so you
    see that a 1920x20 pixmap has been created, presumably for the window
    system panel), but we could extend that to be even more useful with
    glObjectLabel() names being sent all the way down to the kernel.
    
    (partial) example of sorted debugfs output with Mesa labeling all
    resources:
    
                   kernel BO cache:  16392kb BOs (3)
           tiling shadow 1920x1080:   8160kb BOs (1)
           resource 1920x1080@32/0:   8160kb BOs (1)
    scanout resource 1920x1080@32/0:   8100kb BOs (1)
                            kernel:   8100kb BOs (1)
    
    v2: Use strndup_user(), use lockdep assertion instead of just a
        comment, fix an array[-1] reference, extend comment about name
        freeing.
    Signed-off-by: default avatarEric Anholt <eric@anholt.net>
    Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-2-eric@anholt.netReviewed-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
    f3099462
vc4_v3d.c 11.6 KB