• David Herrmann's avatar
    HID: wiimote: fix FF deadlock · f50f9aab
    David Herrmann authored
    The input core has an internal spinlock that is acquired during event
    injection via input_event() and friends but also held during FF callbacks.
    That means, there is no way to share a lock between event-injection and FF
    handling. Unfortunately, this is what is required for wiimote state
    tracking and what we do with state.lock and input->lock.
    
    This deadlock can be triggered when using continuous data reporting and FF
    on a wiimote device at the same time. I takes me at least 30m of
    stress-testing to trigger it but users reported considerably shorter
    times (http://bpaste.net/show/132504/) when using some gaming-console
    emulators.
    
    The real problem is that we have two copies of internal state, one in the
    wiimote objects and the other in the input device. As the input-lock is
    not supposed to be accessed from outside of input-core, we have no other
    chance than offloading FF handling into a worker. This actually works
    pretty nice and also allows to implictly merge fast rumble changes into a
    single request.
    
    Due to the 3-layered workers (rumble+queue+l2cap) this might reduce FF
    responsiveness. Initial tests were fine so lets fix the race first and if
    it turns out to be too slow we can always handle FF out-of-band and skip
    the queue-worker.
    
    Cc: <stable@vger.kernel.org> # 3.11+
    Reported-by: Thomas Schneider
    Signed-off-by: default avatarDavid Herrmann <dh.herrmann@gmail.com>
    Signed-off-by: default avatarJiri Kosina <jkosina@suse.cz>
    f50f9aab
hid-wiimote.h 9.21 KB