drm/msm/dsi: Remove useless math in DSC calculations
Multiplying a value by 2 and adding 1 to it always results in a value that is uneven, and that 1 gets truncated immediately when performing integer division by 2 again. There is no "rounding" possible here. After that target_bpp_x16 is used to store a multiplication of bits_per_pixel by 16 which is only ever read to immediately be divided by 16 again, and is elided in much the same way. Fixes: b9080324 ("drm/msm/dsi: add support for dsc data") Reviewed-by: Abhinav Kumar <quic_abhinavk@quicinc.com> Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> Signed-off-by: Marijn Suijten <marijn.suijten@somainline.org> Patchwork: https://patchwork.freedesktop.org/patch/508932/ Link: https://lore.kernel.org/r/20221026182824.876933-2-marijn.suijten@somainline.orgSigned-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
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