Commit 1c0c1faf authored by Josh Poimboeuf's avatar Josh Poimboeuf Committed by Peter Zijlstra

objtool: Use relative pointers for annotations

They produce the needed relocations while using half the space.
Signed-off-by: default avatarJosh Poimboeuf <jpoimboe@kernel.org>
Signed-off-by: default avatarPeter Zijlstra (Intel) <peterz@infradead.org>
Acked-by: default avatarPeter Zijlstra (Intel) <peterz@infradead.org>
Link: https://lore.kernel.org/r/bed05c64e28200220c9b1754a2f3ce71f73076ea.1677683419.git.jpoimboe@kernel.org
parent f7515d9f
......@@ -194,9 +194,9 @@
* builds.
*/
.macro ANNOTATE_RETPOLINE_SAFE
.Lannotate_\@:
.Lhere_\@:
.pushsection .discard.retpoline_safe
_ASM_PTR .Lannotate_\@
.long .Lhere_\@ - .
.popsection
.endm
......@@ -318,7 +318,7 @@
#define ANNOTATE_RETPOLINE_SAFE \
"999:\n\t" \
".pushsection .discard.retpoline_safe\n\t" \
_ASM_PTR " 999b\n\t" \
".long 999b - .\n\t" \
".popsection\n\t"
typedef u8 retpoline_thunk_t[RETPOLINE_THUNK_SIZE];
......
......@@ -49,7 +49,7 @@
#define ANNOTATE_NOENDBR \
"986: \n\t" \
".pushsection .discard.noendbr\n\t" \
_ASM_PTR " 986b\n\t" \
".long 986b - .\n\t" \
".popsection\n\t"
#define ASM_REACHABLE \
......@@ -67,7 +67,7 @@
#define ANNOTATE_INTRA_FUNCTION_CALL \
999: \
.pushsection .discard.intra_function_calls; \
.long 999b; \
.long 999b - .; \
.popsection;
/*
......@@ -92,10 +92,10 @@
* inconsistencies.
*/
.macro UNWIND_HINT type:req sp_reg=0 sp_offset=0 signal=0 end=0
.Lunwind_hint_ip_\@:
.Lhere_\@:
.pushsection .discard.unwind_hints
/* struct unwind_hint */
.long .Lunwind_hint_ip_\@ - .
.long .Lhere_\@ - .
.short \sp_offset
.byte \sp_reg
.byte \type
......@@ -107,7 +107,7 @@
.macro STACK_FRAME_NON_STANDARD func:req
.pushsection .discard.func_stack_frame_non_standard, "aw"
_ASM_PTR \func
.long \func - .
.popsection
.endm
......@@ -120,7 +120,7 @@
.macro ANNOTATE_NOENDBR
.Lhere_\@:
.pushsection .discard.noendbr
.quad .Lhere_\@
.long .Lhere_\@ - .
.popsection
.endm
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment