Commit 1e020e1b authored by Zhihao Cheng's avatar Zhihao Cheng Committed by Richard Weinberger

ubi: Fix failure attaching when vid_hdr offset equals to (sub)page size

Following process will make ubi attaching failed since commit
1b42b1a3 ("ubi: ensure that VID header offset ... size"):

ID="0xec,0xa1,0x00,0x15" # 128M 128KB 2KB
modprobe nandsim id_bytes=$ID
flash_eraseall /dev/mtd0
modprobe ubi mtd="0,2048"  # set vid_hdr offset as 2048 (one page)
(dmesg):
  ubi0 error: ubi_attach_mtd_dev [ubi]: VID header offset 2048 too large.
  UBI error: cannot attach mtd0
  UBI error: cannot initialize UBI, error -22

Rework original solution, the key point is making sure
'vid_hdr_shift + UBI_VID_HDR_SIZE < ubi->vid_hdr_alsize',
so we should check vid_hdr_shift rather not vid_hdr_offset.
Then, ubi still support (sub)page aligined VID header offset.

Fixes: 1b42b1a3 ("ubi: ensure that VID header offset ... size")
Signed-off-by: default avatarZhihao Cheng <chengzhihao1@huawei.com>
Tested-by: default avatarNicolas Schichan <nschichan@freebox.fr>
Tested-by: Miquel Raynal <miquel.raynal@bootlin.com> # v5.10, v4.19
Signed-off-by: default avatarRichard Weinberger <richard@nod.at>
parent f773f0a3
......@@ -666,12 +666,6 @@ static int io_init(struct ubi_device *ubi, int max_beb_per1024)
ubi->ec_hdr_alsize = ALIGN(UBI_EC_HDR_SIZE, ubi->hdrs_min_io_size);
ubi->vid_hdr_alsize = ALIGN(UBI_VID_HDR_SIZE, ubi->hdrs_min_io_size);
if (ubi->vid_hdr_offset && ((ubi->vid_hdr_offset + UBI_VID_HDR_SIZE) >
ubi->vid_hdr_alsize)) {
ubi_err(ubi, "VID header offset %d too large.", ubi->vid_hdr_offset);
return -EINVAL;
}
dbg_gen("min_io_size %d", ubi->min_io_size);
dbg_gen("max_write_size %d", ubi->max_write_size);
dbg_gen("hdrs_min_io_size %d", ubi->hdrs_min_io_size);
......@@ -689,6 +683,21 @@ static int io_init(struct ubi_device *ubi, int max_beb_per1024)
ubi->vid_hdr_aloffset;
}
/*
* Memory allocation for VID header is ubi->vid_hdr_alsize
* which is described in comments in io.c.
* Make sure VID header shift + UBI_VID_HDR_SIZE not exceeds
* ubi->vid_hdr_alsize, so that all vid header operations
* won't access memory out of bounds.
*/
if ((ubi->vid_hdr_shift + UBI_VID_HDR_SIZE) > ubi->vid_hdr_alsize) {
ubi_err(ubi, "Invalid VID header offset %d, VID header shift(%d)"
" + VID header size(%zu) > VID header aligned size(%d).",
ubi->vid_hdr_offset, ubi->vid_hdr_shift,
UBI_VID_HDR_SIZE, ubi->vid_hdr_alsize);
return -EINVAL;
}
/* Similar for the data offset */
ubi->leb_start = ubi->vid_hdr_offset + UBI_VID_HDR_SIZE;
ubi->leb_start = ALIGN(ubi->leb_start, ubi->min_io_size);
......
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