Commit 1e3c8526 authored by Tony Lindgren's avatar Tony Lindgren Committed by Greg Kroah-Hartman

printk: Constify name for add_preferred_console()

While adding a preferred console handling for serial_core for serial port
hardware based device addressing, Jiri suggested we constify name for
add_preferred_console(). The name gets copied anyways. This allows serial
core to add a preferred console using serial drv->dev_name without copying
it.

Note that constifying options causes changes all over the place because of
struct console for match().
Suggested-by: default avatarJiri Slaby <jirislaby@kernel.org>
Reviewed-by: default avatarPetr Mladek <pmladek@suse.com>
Signed-off-by: default avatarTony Lindgren <tony@atomide.com>
Link: https://lore.kernel.org/r/20231012064300.50221-2-tony@atomide.comSigned-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent 545a4f89
......@@ -347,7 +347,7 @@ enum con_flush_mode {
CONSOLE_REPLAY_ALL,
};
extern int add_preferred_console(char *name, const short idx, char *options);
extern int add_preferred_console(const char *name, const short idx, char *options);
extern void console_force_preferred_locked(struct console *con);
extern void register_console(struct console *);
extern int unregister_console(struct console *);
......
......@@ -2404,7 +2404,7 @@ static void set_user_specified(struct console_cmdline *c, bool user_specified)
console_set_on_cmdline = 1;
}
static int __add_preferred_console(char *name, const short idx, char *options,
static int __add_preferred_console(const char *name, const short idx, char *options,
char *brl_options, bool user_specified)
{
struct console_cmdline *c;
......@@ -2521,7 +2521,7 @@ __setup("console=", console_setup);
* commonly to provide a default console (ie from PROM variables) when
* the user has not supplied one.
*/
int add_preferred_console(char *name, const short idx, char *options)
int add_preferred_console(const char *name, const short idx, char *options)
{
return __add_preferred_console(name, idx, options, NULL, false);
}
......
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