Commit 2079563d authored by Andy Shevchenko's avatar Andy Shevchenko Committed by Wolfram Sang

i2c: nvidia-gpu: Switch to use i2c_new_ccgx_ucsi()

Instead of open coded variant switch to use i2c_new_ccgx_ucsi().
Signed-off-by: default avatarAndy Shevchenko <andriy.shevchenko@linux.intel.com>
Signed-off-by: default avatarWolfram Sang <wsa@kernel.org>
parent 4ebf4987
......@@ -253,6 +253,7 @@ config I2C_NFORCE2_S4985
config I2C_NVIDIA_GPU
tristate "NVIDIA GPU I2C controller"
depends on PCI
select I2C_CCGX_UCSI
help
If you say yes to this option, support will be included for the
NVIDIA GPU I2C controller which is used to communicate with the GPU's
......
......@@ -17,6 +17,8 @@
#include <asm/unaligned.h>
#include "i2c-ccgx-ucsi.h"
/* I2C definitions */
#define I2C_MST_CNTL 0x00
#define I2C_MST_CNTL_GEN_START BIT(0)
......@@ -266,23 +268,6 @@ static const struct software_node ccgx_node = {
.properties = ccgx_props,
};
static int gpu_populate_client(struct gpu_i2c_dev *i2cd, int irq)
{
i2cd->gpu_ccgx_ucsi = devm_kzalloc(i2cd->dev,
sizeof(*i2cd->gpu_ccgx_ucsi),
GFP_KERNEL);
if (!i2cd->gpu_ccgx_ucsi)
return -ENOMEM;
strlcpy(i2cd->gpu_ccgx_ucsi->type, "ccgx-ucsi",
sizeof(i2cd->gpu_ccgx_ucsi->type));
i2cd->gpu_ccgx_ucsi->addr = 0x8;
i2cd->gpu_ccgx_ucsi->irq = irq;
i2cd->gpu_ccgx_ucsi->swnode = &ccgx_node;
i2cd->ccgx_client = i2c_new_client_device(&i2cd->adapter, i2cd->gpu_ccgx_ucsi);
return PTR_ERR_OR_ZERO(i2cd->ccgx_client);
}
static int gpu_i2c_probe(struct pci_dev *pdev, const struct pci_device_id *id)
{
struct gpu_i2c_dev *i2cd;
......@@ -328,9 +313,10 @@ static int gpu_i2c_probe(struct pci_dev *pdev, const struct pci_device_id *id)
if (status < 0)
goto free_irq_vectors;
status = gpu_populate_client(i2cd, pdev->irq);
if (status < 0) {
dev_err(&pdev->dev, "gpu_populate_client failed %d\n", status);
i2cd->ccgx_client = i2c_new_ccgx_ucsi(&i2cd->adapter, pdev->irq, &ccgx_node);
if (IS_ERR(i2cd->ccgx_client)) {
status = dev_err_probe(&pdev->dev, PTR_ERR(i2cd->ccgx_client),
"register UCSI failed\n");
goto del_adapter;
}
......
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