Commit 26a02b8f authored by Chris Wilson's avatar Chris Wilson

drm/i915: Make queueing the hangcheck work inline

Since the function is a small wrapper around schedule_delayed_work(),
move it inline to remove the function call overhead for the principle
caller.
Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-4-git-send-email-chris@chris-wilson.co.uk
parent 77740025
......@@ -2932,7 +2932,23 @@ void intel_hpd_cancel_work(struct drm_i915_private *dev_priv);
bool intel_hpd_pin_to_port(enum hpd_pin pin, enum port *port);
/* i915_irq.c */
void i915_queue_hangcheck(struct drm_i915_private *dev_priv);
static inline void i915_queue_hangcheck(struct drm_i915_private *dev_priv)
{
unsigned long delay;
if (unlikely(!i915.enable_hangcheck))
return;
/* Don't continually defer the hangcheck so that it is always run at
* least once after work has been scheduled on any ring. Otherwise,
* we will ignore a hung ring if a second ring is kept busy.
*/
delay = round_jiffies_up_relative(DRM_I915_HANGCHECK_JIFFIES);
queue_delayed_work(system_long_wq,
&dev_priv->gpu_error.hangcheck_work, delay);
}
__printf(3, 4)
void i915_handle_error(struct drm_i915_private *dev_priv,
u32 engine_mask,
......
......@@ -3247,23 +3247,6 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
ENABLE_RPM_WAKEREF_ASSERTS(dev_priv);
}
void i915_queue_hangcheck(struct drm_i915_private *dev_priv)
{
unsigned long delay;
if (!i915.enable_hangcheck)
return;
/* Don't continually defer the hangcheck so that it is always run at
* least once after work has been scheduled on any ring. Otherwise,
* we will ignore a hung ring if a second ring is kept busy.
*/
delay = round_jiffies_up_relative(DRM_I915_HANGCHECK_JIFFIES);
queue_delayed_work(system_long_wq,
&dev_priv->gpu_error.hangcheck_work, delay);
}
static void ibx_irq_reset(struct drm_device *dev)
{
struct drm_i915_private *dev_priv = dev->dev_private;
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment