Commit 28c95429 authored by Sinclair Yeh's avatar Sinclair Yeh

drm/vmwgfx: Properly check display/scanout surface size

The scanout surface size is the smaller of max texture size and
max STDU size.
Signed-off-by: default avatarSinclair Yeh <syeh@vmware.com>
Reviewed-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
parent 810b3e16
......@@ -2182,7 +2182,10 @@ int vmw_du_connector_fill_modes(struct drm_connector *connector,
if (dev_priv->active_display_unit == vmw_du_screen_target) {
max_width = min(max_width, dev_priv->stdu_max_width);
max_width = min(max_width, dev_priv->texture_max_width);
max_height = min(max_height, dev_priv->stdu_max_height);
max_height = min(max_height, dev_priv->texture_max_height);
}
/* Add preferred mode */
......
......@@ -1601,7 +1601,21 @@ int vmw_kms_stdu_init_display(struct vmw_private *dev_priv)
dev_priv->active_display_unit = vmw_du_screen_target;
if (!(dev_priv->capabilities & SVGA_CAP_3D)) {
if (dev_priv->capabilities & SVGA_CAP_3D) {
/*
* For 3D VMs, display (scanout) buffer size is the smaller of
* max texture and max STDU
*/
uint32_t max_width, max_height;
max_width = min(dev_priv->texture_max_width,
dev_priv->stdu_max_width);
max_height = min(dev_priv->texture_max_height,
dev_priv->stdu_max_height);
dev->mode_config.max_width = max_width;
dev->mode_config.max_height = max_height;
} else {
/*
* Given various display aspect ratios, there's no way to
* estimate these using prim_bb_mem. So just set these to
......
......@@ -1479,10 +1479,24 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
*srf_out = NULL;
if (for_scanout) {
uint32_t max_width, max_height;
if (!svga3dsurface_is_screen_target_format(format)) {
DRM_ERROR("Invalid Screen Target surface format.");
return -EINVAL;
}
max_width = min(dev_priv->texture_max_width,
dev_priv->stdu_max_width);
max_height = min(dev_priv->texture_max_height,
dev_priv->stdu_max_height);
if (size.width > max_width || size.height > max_height) {
DRM_ERROR("%ux%u\n, exeeds max surface size %ux%u",
size.width, size.height,
max_width, max_height);
return -EINVAL;
}
} else {
const struct svga3d_surface_desc *desc;
......
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