drm/syncobj: call drm_syncobj_fence_add_wait when WAIT_AVAILABLE flag is set
When waiting for a syncobj timeline point whose fence has not yet been submitted with the WAIT_FOR_SUBMIT flag, a callback is registered using drm_syncobj_fence_add_wait and the thread is put to sleep until the timeout expires. If the fence is submitted before then, drm_syncobj_add_point will wake up the sleeping thread immediately which will proceed to wait for the fence to be signaled. However, if the WAIT_AVAILABLE flag is used instead, drm_syncobj_fence_add_wait won't get called, meaning the waiting thread will always sleep for the full timeout duration, even if the fence gets submitted earlier. If it turns out that the fence *has* been submitted by the time it eventually wakes up, it will still indicate to userspace that the wait completed successfully (it won't return -ETIME), but it will have taken much longer than it should have. To fix this, we must call drm_syncobj_fence_add_wait if *either* the WAIT_FOR_SUBMIT flag or the WAIT_AVAILABLE flag is set. The only difference being that with WAIT_FOR_SUBMIT we will also wait for the fence to be signaled after it has been submitted while with WAIT_AVAILABLE we will return immediately. IGT test patch: https://lists.freedesktop.org/archives/igt-dev/2024-January/067537.html v1 -> v2: adjust lockdep_assert_none_held_once condition (cherry picked from commit 8c44ea81) Fixes: 01d6c357 ("drm/syncobj: add support for timeline point wait v8") Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com> Signed-off-by: Simon Ser <contact@emersion.fr> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Simon Ser <contact@emersion.fr> Link: https://patchwork.freedesktop.org/patch/msgid/20240119163208.3723457-1-ekurzinger@nvidia.com
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