Commit 48138609 authored by Kuninori Morimoto's avatar Kuninori Morimoto Committed by Mark Brown

regmap: merge regmap_fields_update_bits() into macro

This patch merges regmap_fields_update_bits() into macro
by using regmap_field_update_bits_base().
Signed-off-by: default avatarKuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Signed-off-by: default avatarMark Brown <broonie@kernel.org>
parent bbf2c46f
......@@ -1760,32 +1760,6 @@ int regmap_fields_force_write(struct regmap_field *field, unsigned int id,
}
EXPORT_SYMBOL_GPL(regmap_fields_force_write);
/**
* regmap_fields_update_bits(): Perform a read/modify/write cycle
* on the register field
*
* @field: Register field to write to
* @id: port ID
* @mask: Bitmask to change
* @val: Value to be written
*
* A value of zero will be returned on success, a negative errno will
* be returned in error cases.
*/
int regmap_fields_update_bits(struct regmap_field *field, unsigned int id,
unsigned int mask, unsigned int val)
{
if (id >= field->id_size)
return -EINVAL;
mask = (mask << field->shift) & field->mask;
return regmap_update_bits(field->regmap,
field->reg + (field->id_offset * id),
mask, val << field->shift);
}
EXPORT_SYMBOL_GPL(regmap_fields_update_bits);
/*
* regmap_bulk_write(): Write multiple registers to the device
*
......
......@@ -81,6 +81,8 @@ struct reg_sequence {
#define regmap_fields_write(field, id, val) \
regmap_fields_update_bits_base(field, id, ~0, val, NULL, false, false)
#define regmap_fields_update_bits(field, id, mask, val)\
regmap_fields_update_bits_base(field, id, mask, val, NULL, false, false)
#ifdef CONFIG_REGMAP
......@@ -787,8 +789,6 @@ int regmap_fields_force_write(struct regmap_field *field, unsigned int id,
unsigned int val);
int regmap_fields_read(struct regmap_field *field, unsigned int id,
unsigned int *val);
int regmap_fields_update_bits(struct regmap_field *field, unsigned int id,
unsigned int mask, unsigned int val);
int regmap_fields_update_bits_base(struct regmap_field *field, unsigned int id,
unsigned int mask, unsigned int val,
bool *change, bool async, bool force);
......
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