drm/xe: Change tile masks from u64 to u8
This will save us a few bytes in the xe_vma structure. v2: Use hweight8 rather than hweight_long (Rodrigo) Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: Matthew Brost <matthew.brost@intel.com> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
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