Commit 672e7b7c authored by Chris Wilson's avatar Chris Wilson Committed by Daniel Vetter

drm/i915: Don't continually defer the hangcheck

With multiple rings, we may continue to render on the blitter whilst
executing an infinite shader on the render ring. As we currently, rearm
the timer with each execbuf, in this scenario the hangcheck will never
fire and we will never detect the lockup on the render ring. Instead,
only arm the timer once per hangcheck, so that hangcheck runs more
frequently.

v2: Rearrange code to avoid triggering a BUG_ON in add_timer from
softirq context.

Testcase: igt/gem_reset_stats/defer-hangcheck*
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86225Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: default avatarMika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent 77c1aa84
......@@ -988,7 +988,6 @@ static void notify_ring(struct drm_device *dev,
trace_i915_gem_request_complete(ring);
wake_up_all(&ring->irq_queue);
i915_queue_hangcheck(dev);
}
static u32 vlv_c0_residency(struct drm_i915_private *dev_priv,
......@@ -3041,11 +3040,15 @@ static void i915_hangcheck_elapsed(unsigned long data)
void i915_queue_hangcheck(struct drm_device *dev)
{
struct drm_i915_private *dev_priv = dev->dev_private;
struct timer_list *timer = &dev_priv->gpu_error.hangcheck_timer;
if (!i915.enable_hangcheck)
return;
mod_timer(&dev_priv->gpu_error.hangcheck_timer,
round_jiffies_up(jiffies + DRM_I915_HANGCHECK_JIFFIES));
/* Don't continually defer the hangcheck, but make sure it is active */
if (!timer_pending(timer))
timer->expires = round_jiffies_up(jiffies + DRM_I915_HANGCHECK_JIFFIES);
mod_timer(timer, timer->expires);
}
static void ibx_irq_reset(struct drm_device *dev)
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment