Commit 6de492ae authored by Matt Roper's avatar Matt Roper Committed by Rodrigo Vivi

drm/xe/debugfs: Include GFXPIPE commands in LRC dump

RCS and CCS engines include several non-register gfxpipe commands in
their LRC images.  Include these in the dump output so that we can see
exactly what's inside the context snapshot.

v2:
 - Include raw instruction header in output
 - Add 3DSTATE_AMFS_TEXTURE_POINTERS and 3DSTATE_MONOFILTER_SIZE.  The
   first was supposed to be removed in Xe_HPG, and the second by
   gen12, but both still show up in the RCS LRC.

v3:
 - Sanity check that we don't have numdw > remaining_dw.  (Lucas)

Cc: Lucas De Marchi <lucas.demarchi@intel.com>
Reviewed-by: default avatarLucas De Marchi <lucas.demarchi@intel.com>
Link: https://lore.kernel.org/r/20231016163449.1300701-14-matthew.d.roper@intel.comSigned-off-by: default avatarMatt Roper <matthew.d.roper@intel.com>
Signed-off-by: default avatarRodrigo Vivi <rodrigo.vivi@intel.com>
parent 0f60547f
/* SPDX-License-Identifier: MIT */
/*
* Copyright © 2023 Intel Corporation
*/
#ifndef _XE_GFXPIPE_COMMANDS_H_
#define _XE_GFXPIPE_COMMANDS_H_
#include "instructions/xe_instr_defs.h"
#define GFXPIPE_PIPELINE REG_GENMASK(28, 27)
#define PIPELINE_COMMON REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x0)
#define PIPELINE_SINGLE_DW REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x1)
#define PIPELINE_COMPUTE REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x2)
#define PIPELINE_3D REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x3)
#define GFXPIPE_OPCODE REG_GENMASK(26, 24)
#define GFXPIPE_SUBOPCODE REG_GENMASK(23, 16)
#define GFXPIPE_MATCH_MASK (XE_INSTR_CMD_TYPE | \
GFXPIPE_PIPELINE | \
GFXPIPE_OPCODE | \
GFXPIPE_SUBOPCODE)
#define GFXPIPE_COMMON_CMD(opcode, subopcode) \
(XE_INSTR_GFXPIPE | PIPELINE_COMMON | \
REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \
REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode))
#define GFXPIPE_SINGLE_DW_CMD(opcode, subopcode) \
(XE_INSTR_GFXPIPE | PIPELINE_SINGLE_DW | \
REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \
REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode))
#define GFXPIPE_3D_CMD(opcode, subopcode) \
(XE_INSTR_GFXPIPE | PIPELINE_3D | \
REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \
REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode))
#define GFXPIPE_COMPUTE_CMD(opcode, subopcode) \
(XE_INSTR_GFXPIPE | PIPELINE_COMPUTE | \
REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \
REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode))
#define STATE_BASE_ADDRESS GFXPIPE_COMMON_CMD(0x1, 0x1)
#define STATE_SIP GFXPIPE_COMMON_CMD(0x1, 0x2)
#define GPGPU_CSR_BASE_ADDRESS GFXPIPE_COMMON_CMD(0x1, 0x4)
#define STATE_COMPUTE_MODE GFXPIPE_COMMON_CMD(0x1, 0x5)
#define CMD_3DSTATE_BTD GFXPIPE_COMMON_CMD(0x1, 0x6)
#define CMD_3DSTATE_VF_STATISTICS GFXPIPE_SINGLE_DW_CMD(0x0, 0xB)
#define PIPELINE_SELECT GFXPIPE_SINGLE_DW_CMD(0x1, 0x4)
#define CMD_3DSTATE_CLEAR_PARAMS GFXPIPE_3D_CMD(0x0, 0x4)
#define CMD_3DSTATE_DEPTH_BUFFER GFXPIPE_3D_CMD(0x0, 0x5)
#define CMD_3DSTATE_STENCIL_BUFFER GFXPIPE_3D_CMD(0x0, 0x6)
#define CMD_3DSTATE_HIER_DEPTH_BUFFER GFXPIPE_3D_CMD(0x0, 0x7)
#define CMD_3DSTATE_VERTEX_BUFFERS GFXPIPE_3D_CMD(0x0, 0x8)
#define CMD_3DSTATE_INDEX_BUFFER GFXPIPE_3D_CMD(0x0, 0xA)
#define CMD_3DSTATE_VF GFXPIPE_3D_CMD(0x0, 0xC)
#define CMD_3DSTATE_CC_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0xE)
#define CMD_3DSTATE_WM GFXPIPE_3D_CMD(0x0, 0x14)
#define CMD_3DSTATE_SAMPLE_MASK GFXPIPE_3D_CMD(0x0, 0x18)
#define CMD_3DSTATE_SBE GFXPIPE_3D_CMD(0x0, 0x1F)
#define CMD_3DSTATE_PS GFXPIPE_3D_CMD(0x0, 0x20)
#define CMD_3DSTATE_CPS_POINTERS GFXPIPE_3D_CMD(0x0, 0x22)
#define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_CC GFXPIPE_3D_CMD(0x0, 0x23)
#define CMD_3DSTATE_BLEND_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0x24)
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_PS GFXPIPE_3D_CMD(0x0, 0x2A)
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_PS GFXPIPE_3D_CMD(0x0, 0x2F)
#define CMD_3DSTATE_VF_INSTANCING GFXPIPE_3D_CMD(0x0, 0x49)
#define CMD_3DSTATE_VF_TOPOLOGY GFXPIPE_3D_CMD(0x0, 0x4B)
#define CMD_3DSTATE_WM_CHROMAKEY GFXPIPE_3D_CMD(0x0, 0x4C)
#define CMD_3DSTATE_PS_BLEND GFXPIPE_3D_CMD(0x0, 0x4D)
#define CMD_3DSTATE_WM_DEPTH_STENCIL GFXPIPE_3D_CMD(0x0, 0x4E)
#define CMD_3DSTATE_PS_EXTRA GFXPIPE_3D_CMD(0x0, 0x4F)
#define CMD_3DSTATE_SBE_SWIZ GFXPIPE_3D_CMD(0x0, 0x51)
#define CMD_3DSTATE_VFG GFXPIPE_3D_CMD(0x0, 0x57)
#define CMD_3DSTATE_AMFS GFXPIPE_3D_CMD(0x0, 0x6F)
#define CMD_3DSTATE_DEPTH_BOUNDS GFXPIPE_3D_CMD(0x0, 0x71)
#define CMD_3DSTATE_AMFS_TEXTURE_POINTERS GFXPIPE_3D_CMD(0x0, 0x72)
#define CMD_3DSTATE_CONSTANT_TS_POINTER GFXPIPE_3D_CMD(0x0, 0x73)
#define CMD_3DSTATE_MESH_DISTRIB GFXPIPE_3D_CMD(0x0, 0x78)
#define CMD_3DSTATE_SBE_MESH GFXPIPE_3D_CMD(0x0, 0x82)
#define CMD_3DSTATE_CPSIZE_CONTROL_BUFFER GFXPIPE_3D_CMD(0x0, 0x83)
#define CMD_3DSTATE_CHROMA_KEY GFXPIPE_3D_CMD(0x1, 0x4)
#define CMD_3DSTATE_POLY_STIPPLE_OFFSET GFXPIPE_3D_CMD(0x1, 0x6)
#define CMD_3DSTATE_POLY_STIPPLE_PATTERN GFXPIPE_3D_CMD(0x1, 0x7)
#define CMD_3DSTATE_LINE_STIPPLE GFXPIPE_3D_CMD(0x1, 0x8)
#define CMD_3DSTATE_AA_LINE_PARAMETERS GFXPIPE_3D_CMD(0x1, 0xA)
#define CMD_3DSTATE_MONOFILTER_SIZE GFXPIPE_3D_CMD(0x1, 0x11)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_VS GFXPIPE_3D_CMD(0x1, 0x12)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_HS GFXPIPE_3D_CMD(0x1, 0x13)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_DS GFXPIPE_3D_CMD(0x1, 0x14)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_GS GFXPIPE_3D_CMD(0x1, 0x15)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_PS GFXPIPE_3D_CMD(0x1, 0x16)
#define CMD_3DSTATE_SO_DECL_LIST GFXPIPE_3D_CMD(0x1, 0x17)
#define CMD_3DSTATE_SO_DECL_LIST_DW_LEN REG_GENMASK(8, 0)
#define CMD_3DSTATE_BINDING_TABLE_POOL_ALLOC GFXPIPE_3D_CMD(0x1, 0x19)
#define CMD_3DSTATE_SAMPLE_PATTERN GFXPIPE_3D_CMD(0x1, 0x1C)
#define CMD_3DSTATE_3D_MODE GFXPIPE_3D_CMD(0x1, 0x1E)
#define CMD_3DSTATE_SUBSLICE_HASH_TABLE GFXPIPE_3D_CMD(0x1, 0x1F)
#define CMD_3DSTATE_SLICE_TABLE_STATE_POINTERS GFXPIPE_3D_CMD(0x1, 0x20)
#define CMD_3DSTATE_PTBR_TILE_PASS_INFO GFXPIPE_3D_CMD(0x1, 0x22)
#endif
......@@ -6,6 +6,7 @@
#include "xe_lrc.h"
#include "instructions/xe_mi_commands.h"
#include "instructions/xe_gfxpipe_commands.h"
#include "regs/xe_engine_regs.h"
#include "regs/xe_gpu_commands.h"
#include "regs/xe_gt_regs.h"
......@@ -907,6 +908,15 @@ struct iosys_map xe_lrc_parallel_map(struct xe_lrc *lrc)
static int instr_dw(u32 cmd_header)
{
/* GFXPIPE "SINGLE_DW" opcodes are a single dword */
if ((cmd_header & (XE_INSTR_CMD_TYPE | GFXPIPE_PIPELINE)) ==
GFXPIPE_SINGLE_DW_CMD(0, 0))
return 1;
/* 3DSTATE_SO_DECL_LIST has a 9-bit dword length rather than 8 */
if ((cmd_header & GFXPIPE_MATCH_MASK) == CMD_3DSTATE_SO_DECL_LIST)
return REG_FIELD_GET(CMD_3DSTATE_SO_DECL_LIST_DW_LEN, cmd_header) + 2;
/* Most instructions have the # of dwords (minus 2) in 7:0 */
return REG_FIELD_GET(XE_INSTR_LEN_MASK, cmd_header) + 2;
}
......@@ -967,6 +977,102 @@ static int dump_mi_command(struct drm_printer *p,
}
}
static int dump_gfxpipe_command(struct drm_printer *p,
struct xe_gt *gt,
u32 *dw,
int remaining_dw)
{
u32 numdw = instr_dw(*dw);
u32 pipeline = REG_FIELD_GET(GFXPIPE_PIPELINE, *dw);
u32 opcode = REG_FIELD_GET(GFXPIPE_OPCODE, *dw);
u32 subopcode = REG_FIELD_GET(GFXPIPE_SUBOPCODE, *dw);
/*
* Make sure we haven't mis-parsed a number of dwords that exceeds the
* remaining size of the LRC.
*/
if (xe_gt_WARN_ON(gt, numdw > remaining_dw))
numdw = remaining_dw;
switch (*dw & GFXPIPE_MATCH_MASK) {
#define MATCH(cmd) \
case cmd: \
drm_printf(p, "[%#010x] " #cmd " (%d dwords)\n", *dw, numdw); \
return numdw
#define MATCH3D(cmd) \
case CMD_##cmd: \
drm_printf(p, "[%#010x] " #cmd " (%d dwords)\n", *dw, numdw); \
return numdw
MATCH(STATE_BASE_ADDRESS);
MATCH(STATE_SIP);
MATCH(GPGPU_CSR_BASE_ADDRESS);
MATCH(STATE_COMPUTE_MODE);
MATCH3D(3DSTATE_BTD);
MATCH3D(3DSTATE_VF_STATISTICS);
MATCH(PIPELINE_SELECT);
MATCH3D(3DSTATE_CLEAR_PARAMS);
MATCH3D(3DSTATE_DEPTH_BUFFER);
MATCH3D(3DSTATE_STENCIL_BUFFER);
MATCH3D(3DSTATE_HIER_DEPTH_BUFFER);
MATCH3D(3DSTATE_VERTEX_BUFFERS);
MATCH3D(3DSTATE_INDEX_BUFFER);
MATCH3D(3DSTATE_VF);
MATCH3D(3DSTATE_CC_STATE_POINTERS);
MATCH3D(3DSTATE_WM);
MATCH3D(3DSTATE_SAMPLE_MASK);
MATCH3D(3DSTATE_SBE);
MATCH3D(3DSTATE_PS);
MATCH3D(3DSTATE_CPS_POINTERS);
MATCH3D(3DSTATE_VIEWPORT_STATE_POINTERS_CC);
MATCH3D(3DSTATE_BLEND_STATE_POINTERS);
MATCH3D(3DSTATE_BINDING_TABLE_POINTERS_PS);
MATCH3D(3DSTATE_SAMPLER_STATE_POINTERS_PS);
MATCH3D(3DSTATE_VF_INSTANCING);
MATCH3D(3DSTATE_VF_TOPOLOGY);
MATCH3D(3DSTATE_WM_CHROMAKEY);
MATCH3D(3DSTATE_PS_BLEND);
MATCH3D(3DSTATE_WM_DEPTH_STENCIL);
MATCH3D(3DSTATE_PS_EXTRA);
MATCH3D(3DSTATE_SBE_SWIZ);
MATCH3D(3DSTATE_VFG);
MATCH3D(3DSTATE_AMFS);
MATCH3D(3DSTATE_DEPTH_BOUNDS);
MATCH3D(3DSTATE_AMFS_TEXTURE_POINTERS);
MATCH3D(3DSTATE_CONSTANT_TS_POINTER);
MATCH3D(3DSTATE_MESH_DISTRIB);
MATCH3D(3DSTATE_SBE_MESH);
MATCH3D(3DSTATE_CPSIZE_CONTROL_BUFFER);
MATCH3D(3DSTATE_CHROMA_KEY);
MATCH3D(3DSTATE_POLY_STIPPLE_OFFSET);
MATCH3D(3DSTATE_POLY_STIPPLE_PATTERN);
MATCH3D(3DSTATE_LINE_STIPPLE);
MATCH3D(3DSTATE_AA_LINE_PARAMETERS);
MATCH3D(3DSTATE_MONOFILTER_SIZE);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_VS);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_HS);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_DS);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_GS);
MATCH3D(3DSTATE_PUSH_CONSTANT_ALLOC_PS);
MATCH3D(3DSTATE_SO_DECL_LIST);
MATCH3D(3DSTATE_BINDING_TABLE_POOL_ALLOC);
MATCH3D(3DSTATE_SAMPLE_PATTERN);
MATCH3D(3DSTATE_3D_MODE);
MATCH3D(3DSTATE_SUBSLICE_HASH_TABLE);
MATCH3D(3DSTATE_SLICE_TABLE_STATE_POINTERS);
MATCH3D(3DSTATE_PTBR_TILE_PASS_INFO);
default:
drm_printf(p, "[%#010x] unknown GFXPIPE command (pipeline=%#x, opcode=%#x, subopcode=%#x), likely %d dwords\n",
*dw, pipeline, opcode, subopcode, numdw);
return numdw;
}
}
void xe_lrc_dump_default(struct drm_printer *p,
struct xe_gt *gt,
enum xe_engine_class hwe_class)
......@@ -989,6 +1095,8 @@ void xe_lrc_dump_default(struct drm_printer *p,
while (remaining_dw > 0) {
if ((*dw & XE_INSTR_CMD_TYPE) == XE_INSTR_MI) {
num_dw = dump_mi_command(p, gt, dw, remaining_dw);
} else if ((*dw & XE_INSTR_CMD_TYPE) == XE_INSTR_GFXPIPE) {
num_dw = dump_gfxpipe_command(p, gt, dw, remaining_dw);
} else {
num_dw = min(instr_dw(*dw), remaining_dw);
drm_printf(p, "[%#10x] Unknown instruction of type %#x, likely %d dwords\n",
......
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