Commit 6fc9b9e7 authored by David S. Miller's avatar David S. Miller Committed by Greg Kroah-Hartman

SPARC64: Fix serious bug in sched_clock() on sparc64

Unfortunately, sparc64 doesn't have an easy way to do a "64 X 64 -->
128" bit multiply like PowerPC and IA64 do.  We were doing a
"64 X 64 --> 64" bit multiple which causes overflow very quickly with
a 30-bit quotient shift.

So use a quotientshift count of 10 instead of 30, just like x86 and
ARM do.

This also fixes the wrapping of printk timestamp values every ~17
seconds.
Signed-off-by: default avatarDavid S. Miller <davem@davemloft.net>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@suse.de>
parent d3d1445e
......@@ -983,7 +983,7 @@ static struct time_interpolator sparc64_cpu_interpolator = {
};
/* The quotient formula is taken from the IA64 port. */
#define SPARC64_NSEC_PER_CYC_SHIFT 30UL
#define SPARC64_NSEC_PER_CYC_SHIFT 10UL
void __init time_init(void)
{
unsigned long clock = sparc64_init_timers();
......
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