team: fix possible recursive locking when add slaves
If we add a bond device which is already the master of the team interface, we will hold the team->lock in team_add_slave() first and then request the lock in team_set_mac_address() again. The functions are called like: - team_add_slave() - team_port_add() - team_port_enter() - team_modeop_port_enter() - __set_port_dev_addr() - dev_set_mac_address() - bond_set_mac_address() - dev_set_mac_address() - team_set_mac_address Although team_upper_dev_link() would check the upper devices but it is called too late. Fix it by adding a checking before processing the slave. v2: Do not split the string in netdev_err() Fixes: 3d249d4c ("net: introduce ethernet teaming device") Acked-by: Jiri Pirko <jiri@mellanox.com> Signed-off-by: Hangbin Liu <liuhangbin@gmail.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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