Commit a9a0a61a authored by Jeykumar Sankaran's avatar Jeykumar Sankaran Committed by Rob Clark

drm/msm/dpu: remove scalar config definitions

cleans up left out scalar config definitions from headers

changes in v4:
	- none
changes in v5:
	- none
Signed-off-by: default avatarJeykumar Sankaran <jsanka@codeaurora.org>
Reviewed-by: default avatarSean Paul <seanpaul@chromium.org>
Signed-off-by: default avatarSean Paul <seanpaul@chromium.org>
Signed-off-by: default avatarRob Clark <robdclark@gmail.com>
parent a41a8ccc
...@@ -161,7 +161,6 @@ struct dpu_crtc_frame_event { ...@@ -161,7 +161,6 @@ struct dpu_crtc_frame_event {
* @cur_perf : current performance committed to clock/bandwidth driver * @cur_perf : current performance committed to clock/bandwidth driver
* @rp_lock : serialization lock for resource pool * @rp_lock : serialization lock for resource pool
* @rp_head : list of active resource pool * @rp_head : list of active resource pool
* @scl3_cfg_lut : qseed3 lut config
*/ */
struct dpu_crtc { struct dpu_crtc {
struct drm_crtc base; struct drm_crtc base;
...@@ -172,7 +171,6 @@ struct dpu_crtc { ...@@ -172,7 +171,6 @@ struct dpu_crtc {
u32 num_mixers; u32 num_mixers;
bool mixers_swapped; bool mixers_swapped;
struct dpu_crtc_mixer mixers[CRTC_DUAL_MIXERS]; struct dpu_crtc_mixer mixers[CRTC_DUAL_MIXERS];
struct dpu_hw_scaler3_lut_cfg *scl3_lut_cfg;
struct drm_pending_vblank_event *event; struct drm_pending_vblank_event *event;
u32 vsync_count; u32 vsync_count;
......
...@@ -148,16 +148,6 @@ struct dpu_hw_scaler3_cfg { ...@@ -148,16 +148,6 @@ struct dpu_hw_scaler3_cfg {
struct dpu_hw_scaler3_de_cfg de; struct dpu_hw_scaler3_de_cfg de;
}; };
struct dpu_hw_scaler3_lut_cfg {
bool is_configured;
u32 *dir_lut;
size_t dir_len;
u32 *cir_lut;
size_t cir_len;
u32 *sep_lut;
size_t sep_len;
};
/** /**
* struct dpu_drm_pix_ext_v1 - version 1 of pixel ext structure * struct dpu_drm_pix_ext_v1 - version 1 of pixel ext structure
* @num_ext_pxls_lr: Number of total horizontal pixels * @num_ext_pxls_lr: Number of total horizontal pixels
......
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