Commit ba00c3f2 authored by Rob Clark's avatar Rob Clark

drm/msm: remove fence_cbs

This was only used for atomic commit these days.  So instead just give
atomic it's own work-queue where we can do a block on each bo in turn.
Simplifies things a whole bunch and makes the 'struct fence' conversion
easier.
Signed-off-by: default avatarRob Clark <robdclark@gmail.com>
parent ca762a8a
......@@ -18,18 +18,16 @@
#include "msm_drv.h"
#include "msm_kms.h"
#include "msm_gem.h"
#include "msm_gpu.h" /* temporary */
#include "msm_fence.h"
struct msm_commit {
struct drm_device *dev;
struct drm_atomic_state *state;
uint32_t fence;
struct msm_fence_cb fence_cb;
struct work_struct work;
uint32_t crtc_mask;
};
static void fence_cb(struct msm_fence_cb *cb);
static void commit_worker(struct work_struct *work);
/* block until specified crtcs are no longer pending update, and
* atomically mark them as pending update
......@@ -71,11 +69,7 @@ static struct msm_commit *commit_init(struct drm_atomic_state *state)
c->dev = state->dev;
c->state = state;
/* TODO we might need a way to indicate to run the cb on a
* different wq so wait_for_vblanks() doesn't block retiring
* bo's..
*/
INIT_FENCE_CB(&c->fence_cb, fence_cb);
INIT_WORK(&c->work, commit_worker);
return c;
}
......@@ -113,16 +107,39 @@ static void msm_atomic_wait_for_commit_done(struct drm_device *dev,
}
}
static void wait_fences(struct msm_commit *c, bool async)
{
int nplanes = c->dev->mode_config.num_total_plane;
ktime_t timeout = ktime_add_ms(ktime_get(), 1000);
int i;
for (i = 0; i < nplanes; i++) {
struct drm_plane *plane = c->state->planes[i];
struct drm_plane_state *new_state = c->state->plane_states[i];
if (!plane)
continue;
if ((plane->state->fb != new_state->fb) && new_state->fb) {
struct drm_gem_object *obj =
msm_framebuffer_bo(new_state->fb, 0);
msm_gem_cpu_sync(obj, MSM_PREP_READ, &timeout);
}
}
}
/* The (potentially) asynchronous part of the commit. At this point
* nothing can fail short of armageddon.
*/
static void complete_commit(struct msm_commit *c)
static void complete_commit(struct msm_commit *c, bool async)
{
struct drm_atomic_state *state = c->state;
struct drm_device *dev = state->dev;
struct msm_drm_private *priv = dev->dev_private;
struct msm_kms *kms = priv->kms;
wait_fences(c, async);
kms->funcs->prepare_commit(kms, state);
drm_atomic_helper_commit_modeset_disables(dev, state);
......@@ -155,17 +172,9 @@ static void complete_commit(struct msm_commit *c)
commit_destroy(c);
}
static void fence_cb(struct msm_fence_cb *cb)
static void commit_worker(struct work_struct *work)
{
struct msm_commit *c =
container_of(cb, struct msm_commit, fence_cb);
complete_commit(c);
}
static void add_fb(struct msm_commit *c, struct drm_framebuffer *fb)
{
struct drm_gem_object *obj = msm_framebuffer_bo(fb, 0);
c->fence = max(c->fence, msm_gem_fence(to_msm_bo(obj), MSM_PREP_READ));
complete_commit(container_of(work, struct msm_commit, work), true);
}
int msm_atomic_check(struct drm_device *dev,
......@@ -204,9 +213,7 @@ int msm_atomic_commit(struct drm_device *dev,
struct drm_atomic_state *state, bool nonblock)
{
struct msm_drm_private *priv = dev->dev_private;
int nplanes = dev->mode_config.num_total_plane;
int ncrtcs = dev->mode_config.num_crtc;
ktime_t timeout;
struct msm_commit *c;
int i, ret;
......@@ -230,20 +237,6 @@ int msm_atomic_commit(struct drm_device *dev,
c->crtc_mask |= (1 << drm_crtc_index(crtc));
}
/*
* Figure out what fence to wait for:
*/
for (i = 0; i < nplanes; i++) {
struct drm_plane *plane = state->planes[i];
struct drm_plane_state *new_state = state->plane_states[i];
if (!plane)
continue;
if ((plane->state->fb != new_state->fb) && new_state->fb)
add_fb(c, new_state->fb);
}
/*
* Wait for pending updates on any of the same crtc's and then
* mark our set of crtc's as busy:
......@@ -278,18 +271,12 @@ int msm_atomic_commit(struct drm_device *dev,
* current layout.
*/
if (nonblock && priv->gpu) {
msm_queue_fence_cb(priv->gpu->fctx, &c->fence_cb, c->fence);
if (nonblock) {
queue_work(priv->atomic_wq, &c->work);
return 0;
}
timeout = ktime_add_ms(ktime_get(), 1000);
/* uninterruptible wait */
if (priv->gpu)
msm_wait_fence(priv->gpu->fctx, c->fence, &timeout, false);
complete_commit(c);
complete_commit(c, false);
return 0;
......
......@@ -213,6 +213,9 @@ static int msm_unload(struct drm_device *dev)
flush_workqueue(priv->wq);
destroy_workqueue(priv->wq);
flush_workqueue(priv->atomic_wq);
destroy_workqueue(priv->atomic_wq);
if (kms) {
pm_runtime_disable(dev->dev);
kms->funcs->destroy(kms);
......@@ -339,6 +342,7 @@ static int msm_load(struct drm_device *dev, unsigned long flags)
dev->dev_private = priv;
priv->wq = alloc_ordered_workqueue("msm", 0);
priv->atomic_wq = alloc_ordered_workqueue("msm:atomic", 0);
init_waitqueue_head(&priv->pending_crtcs_event);
INIT_LIST_HEAD(&priv->inactive_list);
......
......@@ -109,6 +109,7 @@ struct msm_drm_private {
struct list_head inactive_list;
struct workqueue_struct *wq;
struct workqueue_struct *atomic_wq;
/* crtcs pending async atomic updates: */
uint32_t pending_crtcs;
......@@ -192,8 +193,8 @@ void *msm_gem_vaddr(struct drm_gem_object *obj);
void msm_gem_move_to_active(struct drm_gem_object *obj,
struct msm_gpu *gpu, bool write, uint32_t fence);
void msm_gem_move_to_inactive(struct drm_gem_object *obj);
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op,
ktime_t *timeout);
int msm_gem_cpu_sync(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
int msm_gem_cpu_fini(struct drm_gem_object *obj);
void msm_gem_free_object(struct drm_gem_object *obj);
int msm_gem_new_handle(struct drm_device *dev, struct drm_file *file,
......
......@@ -33,7 +33,6 @@ msm_fence_context_alloc(struct drm_device *dev, const char *name)
fctx->dev = dev;
fctx->name = name;
init_waitqueue_head(&fctx->event);
INIT_LIST_HEAD(&fctx->fence_cbs);
return fctx;
}
......@@ -86,54 +85,12 @@ int msm_wait_fence(struct msm_fence_context *fctx, uint32_t fence,
return ret;
}
int msm_queue_fence_cb(struct msm_fence_context *fctx,
struct msm_fence_cb *cb, uint32_t fence)
{
struct msm_drm_private *priv = fctx->dev->dev_private;
int ret = 0;
mutex_lock(&fctx->dev->struct_mutex);
if (!list_empty(&cb->work.entry)) {
ret = -EINVAL;
} else if (fence > fctx->completed_fence) {
cb->fence = fence;
list_add_tail(&cb->work.entry, &fctx->fence_cbs);
} else {
queue_work(priv->wq, &cb->work);
}
mutex_unlock(&fctx->dev->struct_mutex);
return ret;
}
/* called from workqueue */
void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence)
{
struct msm_drm_private *priv = fctx->dev->dev_private;
mutex_lock(&fctx->dev->struct_mutex);
fctx->completed_fence = max(fence, fctx->completed_fence);
while (!list_empty(&fctx->fence_cbs)) {
struct msm_fence_cb *cb;
cb = list_first_entry(&fctx->fence_cbs,
struct msm_fence_cb, work.entry);
if (cb->fence > fctx->completed_fence)
break;
list_del_init(&cb->work.entry);
queue_work(priv->wq, &cb->work);
}
mutex_unlock(&fctx->dev->struct_mutex);
wake_up_all(&fctx->event);
}
void __msm_fence_worker(struct work_struct *work)
{
struct msm_fence_cb *cb = container_of(work, struct msm_fence_cb, work);
cb->func(cb);
}
......@@ -27,28 +27,12 @@ struct msm_fence_context {
uint32_t last_fence; /* last assigned fence */
uint32_t completed_fence; /* last completed fence */
wait_queue_head_t event;
/* callbacks deferred until bo is inactive: */
struct list_head fence_cbs;
};
struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
const char *name);
void msm_fence_context_free(struct msm_fence_context *fctx);
/* callback from wq once fence has passed: */
struct msm_fence_cb {
struct work_struct work;
uint32_t fence;
void (*func)(struct msm_fence_cb *cb);
};
void __msm_fence_worker(struct work_struct *work);
#define INIT_FENCE_CB(_cb, _func) do { \
INIT_WORK(&(_cb)->work, __msm_fence_worker); \
(_cb)->func = _func; \
} while (0)
int msm_wait_fence(struct msm_fence_context *fctx, uint32_t fence,
ktime_t *timeout, bool interruptible);
int msm_queue_fence_cb(struct msm_fence_context *fctx,
......
......@@ -439,7 +439,7 @@ void msm_gem_move_to_inactive(struct drm_gem_object *obj)
list_add_tail(&msm_obj->mm_list, &priv->inactive_list);
}
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout)
int msm_gem_cpu_sync(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout)
{
struct drm_device *dev = obj->dev;
struct msm_drm_private *priv = dev->dev_private;
......@@ -456,6 +456,13 @@ int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout)
ret = msm_wait_fence(priv->gpu->fctx, fence, timeout, true);
}
return ret;
}
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout)
{
int ret = msm_gem_cpu_sync(obj, op, timeout);
/* TODO cache maintenance */
return ret;
......
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