drm/msm: Fix %d vs %u
In debugging fence rollover, I noticed that GPU state capture and devcore dumps were showing me negative fence numbers. Let's fix that and some related signed vs unsigned confusion. Signed-off-by: Rob Clark <robdclark@chromium.org> Patchwork: https://patchwork.freedesktop.org/patch/489621/ Link: https://lore.kernel.org/r/20220615163532.3013035-1-robdclark@gmail.com
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