drm: Nuke modifier[1-3]
It has been suggested that having per-plane modifiers is making life more difficult for userspace, so let's just retire modifier[1-3] and use modifier[0] to apply to the entire framebuffer. Obviosuly this means that if individual planes need different tiling layouts and whatnot we will need a new modifier for each combination of planes with different tiling layouts. For a bit of extra backwards compatilbilty the kernel will allow non-zero modifier[1+] but it require that they will match modifier[0]. This in case there's existing userspace out there that sets modifier[1+] to something non-zero with planar formats. Mostly a cocci job, with a bit of manual stuff mixed in. @@ struct drm_framebuffer *fb; expression E; @@ - fb->modifier[E] + fb->modifier @@ struct drm_framebuffer fb; expression E; @@ - fb.modifier[E] + fb.modifier Cc: Kristian Høgsberg <hoegsberg@gmail.com> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Rob Clark <robdclark@gmail.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Tomeu Vizoso <tomeu@tomeuvizoso.net> Cc: dczaplejewicz@collabora.co.uk Suggested-by: Kristian Høgsberg <hoegsberg@gmail.com> Acked-by: Ben Widawsky <ben@bwidawsk.net> Acked-by: Daniel Stone <daniels@collabora.com> Acked-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1479295996-26246-1-git-send-email-ville.syrjala@linux.intel.com
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