Commit bd8aa285 authored by Nicolas Saenz Julienne's avatar Nicolas Saenz Julienne Committed by Greg Kroah-Hartman

staging: vc04_services: Get of even more suspend/resume states

After the first states cleanup pass some set_suspend/resume_state()
calls disappeared which opened up even more opportunities for deletions.
Signed-off-by: default avatarNicolas Saenz Julienne <nsaenzjulienne@suse.de>
Link: https://lore.kernel.org/r/20200131103836.14312-17-nsaenzjulienne@suse.deSigned-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent 65479809
......@@ -48,15 +48,8 @@
int vchiq_arm_log_level = VCHIQ_LOG_DEFAULT;
int vchiq_susp_log_level = VCHIQ_LOG_ERROR;
#define VC_SUSPEND_NUM_OFFSET 3 /* number of values before idle which are -ve */
static const char *const suspend_state_names[] = {
"VC_SUSPEND_IDLE",
"VC_SUSPEND_IN_PROGRESS",
};
#define VC_RESUME_NUM_OFFSET 1 /* number of values before idle which are -ve */
static const char *const resume_state_names[] = {
"VC_RESUME_IDLE",
"VC_RESUME_REQUESTED",
"VC_RESUME_RESUMED"
};
/* The number of times we allow force suspend to timeout before actually
......@@ -2361,63 +2354,6 @@ vchiq_arm_init_state(struct vchiq_state *state,
return VCHIQ_SUCCESS;
}
/*
** Functions to modify the state variables;
** set_suspend_state
** set_resume_state
**
** There are more state variables than we might like, so ensure they remain in
** step. Suspend and resume state are maintained separately, since most of
** these state machines can operate independently. However, there are a few
** states where state transitions in one state machine cause a reset to the
** other state machine. In addition, there are some completion events which
** need to occur on state machine reset and end-state(s), so these are also
** dealt with in these functions.
**
** In all states we set the state variable according to the input, but in some
** cases we perform additional steps outlined below;
**
** VC_SUSPEND_IDLE - Initialise the suspend completion at the same time.
** The suspend completion is completed after any suspend
** attempt. When we reset the state machine we also reset
** the completion. This reset occurs when videocore is
** resumed, and also if we initiate suspend after a suspend
** failure.
**
** VC_SUSPEND_IN_PROGRESS - This state is considered the point of no return for
** suspend - ie from this point on we must try to suspend
** before resuming can occur. We therefore also reset the
** resume state machine to VC_RESUME_IDLE in this state.
**
** VC_RESUME_IDLE - Initialise the resume completion at the same time. The
** resume completion is in it's 'done' state whenever
** videcore is running. Therefore, the VC_RESUME_IDLE
** state implies that videocore is suspended.
** Hence, any thread which needs to wait until videocore is
** running can wait on this completion - it will only block
** if videocore is suspended.
*/
void
set_suspend_state(struct vchiq_arm_state *arm_state,
enum vc_suspend_status new_state)
{
/* set the state in all cases */
arm_state->vc_suspend_state = new_state;
/* state specific additional actions */
switch (new_state) {
case VC_SUSPEND_IDLE:
break;
case VC_SUSPEND_IN_PROGRESS:
set_resume_state(arm_state, VC_RESUME_IDLE);
break;
default:
BUG();
break;
}
}
void
set_resume_state(struct vchiq_arm_state *arm_state,
enum vc_resume_status new_state)
......@@ -2427,14 +2363,8 @@ set_resume_state(struct vchiq_arm_state *arm_state,
/* state specific additional actions */
switch (new_state) {
case VC_RESUME_IDLE:
reinit_completion(&arm_state->vc_resume_complete);
break;
case VC_RESUME_REQUESTED:
break;
case VC_RESUME_RESUMED:
complete_all(&arm_state->vc_resume_complete);
set_suspend_state(arm_state, VC_SUSPEND_IDLE);
break;
default:
BUG();
......@@ -2442,15 +2372,6 @@ set_resume_state(struct vchiq_arm_state *arm_state,
}
}
static inline int
need_resume(struct vchiq_state *state)
{
struct vchiq_arm_state *arm_state = vchiq_platform_get_arm_state(state);
return (arm_state->vc_suspend_state > VC_SUSPEND_IDLE) &&
(arm_state->vc_resume_state < VC_RESUME_REQUESTED);
}
void
vchiq_platform_check_suspend(struct vchiq_state *state)
{
......@@ -2500,16 +2421,9 @@ vchiq_use_internal(struct vchiq_state *state, struct vchiq_service *service,
local_uc = ++arm_state->videocore_use_count;
local_entity_uc = ++(*entity_uc);
if ((use_type != USE_TYPE_SERVICE_NO_RESUME) && need_resume(state)) {
set_resume_state(arm_state, VC_RESUME_REQUESTED);
vchiq_log_info(vchiq_susp_log_level,
"%s %s count %d, state count %d",
__func__, entity, local_entity_uc, local_uc);
request_poll(state, NULL, 0);
} else
vchiq_log_trace(vchiq_susp_log_level,
"%s %s count %d, state count %d",
__func__, entity, *entity_uc, local_uc);
vchiq_log_trace(vchiq_susp_log_level,
"%s %s count %d, state count %d",
__func__, entity, *entity_uc, local_uc);
write_unlock_bh(&arm_state->susp_res_lock);
......@@ -2720,7 +2634,6 @@ vchiq_dump_service_use_state(struct vchiq_state *state)
int only_nonzero = 0;
static const char *nz = "<-- preventing suspend";
enum vc_suspend_status vc_suspend_state;
enum vc_resume_status vc_resume_state;
int peer_count;
int vc_use_count;
......@@ -2735,7 +2648,6 @@ vchiq_dump_service_use_state(struct vchiq_state *state)
return;
read_lock_bh(&arm_state->susp_res_lock);
vc_suspend_state = arm_state->vc_suspend_state;
vc_resume_state = arm_state->vc_resume_state;
peer_count = arm_state->peer_use_count;
vc_use_count = arm_state->videocore_use_count;
......@@ -2814,12 +2726,10 @@ vchiq_check_service(struct vchiq_service *service)
if (ret == VCHIQ_ERROR) {
vchiq_log_error(vchiq_susp_log_level,
"%s ERROR - %c%c%c%c:%d service count %d, "
"state count %d, videocore suspend state %s", __func__,
"state count %d", __func__,
VCHIQ_FOURCC_AS_4CHARS(service->base.fourcc),
service->client_id, service->service_use_count,
arm_state->videocore_use_count,
suspend_state_names[arm_state->vc_suspend_state +
VC_SUSPEND_NUM_OFFSET]);
arm_state->videocore_use_count);
vchiq_dump_service_use_state(service->state);
}
out:
......
......@@ -14,14 +14,7 @@
#include "vchiq_core.h"
#include "vchiq_debugfs.h"
enum vc_suspend_status {
VC_SUSPEND_IDLE = 0, /* VC active, no suspend actions */
VC_SUSPEND_IN_PROGRESS, /* Slot handler has recvd suspend request */
};
enum vc_resume_status {
VC_RESUME_IDLE = 0, /* VC suspended, no resume actions */
VC_RESUME_REQUESTED, /* User has requested resume */
VC_RESUME_RESUMED /* Videocore resumed successfully (active) */
};
......@@ -42,7 +35,6 @@ struct vchiq_arm_state {
struct completion vc_resume_complete;
rwlock_t susp_res_lock;
enum vc_suspend_status vc_suspend_state;
enum vc_resume_status vc_resume_state;
struct vchiq_state *state;
......@@ -130,10 +122,6 @@ vchiq_instance_get_trace(struct vchiq_instance *instance);
extern void
vchiq_instance_set_trace(struct vchiq_instance *instance, int trace);
extern void
set_suspend_state(struct vchiq_arm_state *arm_state,
enum vc_suspend_status new_state);
extern void
set_resume_state(struct vchiq_arm_state *arm_state,
enum vc_resume_status new_state);
......
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