Commit bdf1e7e3 authored by Daniel Vetter's avatar Daniel Vetter

drm/i915: move bsd dispatch index somewhere better

Adding stuff at the bottom is really no how this should be done, since
that's the place for ums/dri dungeons.

This was added in

commit a8ebba75
Author: Zhao Yakui <yakui.zhao@intel.com>
Date:   Thu Apr 17 10:37:40 2014 +0800

    drm/i915: Use the coarse ping-pong mechanism based on drm fd to dispatch the BSD command on BDW GT3

Also add a note to prevent this from happening again - people really
should be less lazy and take more time to look for a good home of
their new driver-global state.

Cc: Imre Deak <imre.deak@intel.com>
Cc: Zhao Yakui <yakui.zhao@intel.com>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent 4a3436e8
......@@ -1571,7 +1571,6 @@ int i915_driver_load(struct drm_device *dev, unsigned long flags)
spin_lock_init(&dev_priv->backlight_lock);
spin_lock_init(&dev_priv->uncore.lock);
spin_lock_init(&dev_priv->mm.object_stat_lock);
dev_priv->ring_index = 0;
mutex_init(&dev_priv->dpio_lock);
mutex_init(&dev_priv->modeset_restore_lock);
......
......@@ -1098,6 +1098,9 @@ struct i915_gem_mm {
*/
bool busy;
/* the indicator for dispatch video commands on two BSD rings */
int bsd_ring_dispatch_index;
/** Bit 6 swizzling required for X tiling */
uint32_t bit_6_swizzle_x;
/** Bit 6 swizzling required for Y tiling */
......@@ -1553,8 +1556,11 @@ struct drm_i915_private {
struct i915_dri1_state dri1;
/* Old ums support infrastructure, same warning applies. */
struct i915_ums_state ums;
/* the indicator for dispatch video commands on two BSD rings */
int ring_index;
/*
* NOTE: This is the dri1/ums dungeon, don't add stuff here. Your patch
* will be rejected. Instead look for a better place.
*/
};
static inline struct drm_i915_private *to_i915(const struct drm_device *dev)
......
......@@ -1027,12 +1027,12 @@ static int gen8_dispatch_bsd_ring(struct drm_device *dev,
int ring_id;
mutex_lock(&dev->struct_mutex);
if (dev_priv->ring_index == 0) {
if (dev_priv->mm.bsd_ring_dispatch_index == 0) {
ring_id = VCS;
dev_priv->ring_index = 1;
dev_priv->mm.bsd_ring_dispatch_index = 1;
} else {
ring_id = VCS2;
dev_priv->ring_index = 0;
dev_priv->mm.bsd_ring_dispatch_index = 0;
}
file_priv->bsd_ring = &dev_priv->ring[ring_id];
mutex_unlock(&dev->struct_mutex);
......
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