mlxsw: core_acl_flex_keys: Fill blocks with high entropy first
The previous patches prepared the code to allow separating between choosing blocks and filling blocks. Do not add blocks as part of the loop that chooses them. When all the required blocks are set in the bitmap 'chosen_blocks_bm', start filling blocks. Iterate over the bitmap twice - first add only blocks that are marked with 'high_entropy' flag. Then, fill the rest of the blocks. The idea is to place key blocks with high entropy in blocks 0 to 5. See more details in previous patches. Signed-off-by: Amit Cohen <amcohen@nvidia.com> Reviewed-by: Ido Schimmel <idosch@nvidia.com> Signed-off-by: Petr Machata <petrm@nvidia.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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