of: fix recursive locking in of_get_next_available_child()
of_get_next_available_child() acquires devtree_lock, then calls of_device_is_available() which calls of_get_property() which calls of_find_property() which tries to re-acquire devtree_lock, thus causing deadlock. To avoid this, create a new __of_device_is_available() which calls __of_get_property() instead, which calls __of_find_property(), which does not take the lock,. Update of_get_next_available_child() to call the new __of_device_is_available() since it already owns the lock. Signed-off-by: Stephen Warren <swarren@nvidia.com> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
Showing
Please register or sign in to comment