SPARC64: Fix quad-float multiply emulation.
Something is wrong with the 3-multiply (vs. 4-multiply) optimized version of _FP_MUL_MEAT_2_*(), so just use the slower version which actually computes correct values. Noticed by Rene Rebe Signed-off-by: David S. Miller <davem@davemloft.net> Signed-off-by: Adrian Bunk <bunk@stusta.de>
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