Commit d4ad3ad9 authored by Thierry Reding's avatar Thierry Reding

gpu: host1x: Cleanup loop variable usage

Use unsigned int where possible and don't unnecessarily initialize the
loop variable.
Reviewed-by: default avatarDmitry Osipenko <digetx@gmail.com>
Tested-by: default avatarDmitry Osipenko <digetx@gmail.com>
Signed-off-by: default avatarThierry Reding <treding@nvidia.com>
parent bf3d41cc
......@@ -103,7 +103,7 @@ static void show_syncpts(struct host1x *m, struct output *o)
static void show_all(struct host1x *m, struct output *o, bool show_fifo)
{
int i;
unsigned int i;
host1x_hw_show_mlocks(m, o);
show_syncpts(m, o);
......
......@@ -144,7 +144,7 @@ static const action_handler action_handlers[HOST1X_INTR_ACTION_COUNT] = {
static void run_handlers(struct list_head completed[HOST1X_INTR_ACTION_COUNT])
{
struct list_head *head = completed;
int i;
unsigned int i;
for (i = 0; i < HOST1X_INTR_ACTION_COUNT; ++i, ++head) {
action_handler handler = action_handlers[i];
......
......@@ -196,10 +196,10 @@ static unsigned int pin_job(struct host1x *host, struct host1x_job *job)
static int do_relocs(struct host1x_job *job, struct host1x_job_gather *g)
{
int i = 0;
u32 last_page = ~0;
void *cmdbuf_page_addr = NULL;
struct host1x_bo *cmdbuf = g->bo;
unsigned int i;
/* pin & patch the relocs for one gather */
for (i = 0; i < job->num_relocs; i++) {
......@@ -451,7 +451,7 @@ static inline int copy_gathers(struct host1x_job *job, struct device *dev)
struct host1x_firewall fw;
size_t size = 0;
size_t offset = 0;
int i;
unsigned int i;
fw.job = job;
fw.dev = dev;
......
......@@ -57,8 +57,8 @@ static struct host1x_syncpt *host1x_syncpt_alloc(struct host1x *host,
struct host1x_client *client,
unsigned long flags)
{
int i;
struct host1x_syncpt *sp = host->syncpt;
unsigned int i;
char *name;
mutex_lock(&host->syncpt_mutex);
......
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