Commit f3b8f912 authored by Chris Wilson's avatar Chris Wilson

drm/i915/execlists: Reorder execlists register enabling

Empirically we restart following a GPU reset more successfully if we call
lrc_init_hws() (which contains a posting read) last. (The failure mode
that was observed was that breadcrumb writes into the HWS from the
recovered requests went astray leading to the context-switch maintaining
forward progress, but the requests not being retired/completed.)

For clarity, lrc_init_hws() is inlined (and the unused function then
removed).
Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170105153023.30575-3-chris@chris-wilson.co.uk
parent 56f6e0a7
......@@ -1335,15 +1335,6 @@ static int intel_init_workaround_bb(struct intel_engine_cs *engine)
return ret;
}
static void lrc_init_hws(struct intel_engine_cs *engine)
{
struct drm_i915_private *dev_priv = engine->i915;
I915_WRITE(RING_HWS_PGA(engine->mmio_base),
engine->status_page.ggtt_offset);
POSTING_READ(RING_HWS_PGA(engine->mmio_base));
}
static int gen8_init_common_ring(struct intel_engine_cs *engine)
{
struct drm_i915_private *dev_priv = engine->i915;
......@@ -1353,20 +1344,19 @@ static int gen8_init_common_ring(struct intel_engine_cs *engine)
if (ret)
return ret;
lrc_init_hws(engine);
intel_engine_reset_breadcrumbs(engine);
intel_engine_init_hangcheck(engine);
I915_WRITE(RING_HWSTAM(engine->mmio_base), 0xffffffff);
I915_WRITE(RING_MODE_GEN7(engine),
_MASKED_BIT_DISABLE(GFX_REPLAY_MODE) |
_MASKED_BIT_ENABLE(GFX_RUN_LIST_ENABLE));
I915_WRITE(RING_HWS_PGA(engine->mmio_base),
engine->status_page.ggtt_offset);
POSTING_READ(RING_HWS_PGA(engine->mmio_base));
DRM_DEBUG_DRIVER("Execlists enabled for %s\n", engine->name);
intel_engine_init_hangcheck(engine);
/* After a GPU reset, we may have requests to replay */
if (!execlists_elsp_idle(engine)) {
engine->execlist_port[0].count = 0;
......
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