Commit f442e8b0 authored by Adrian Bunk's avatar Adrian Bunk Committed by Jaroslav Kysela

[ALSA] include/sound/gus.h: 'extern inline' -> 'static inline'

GUS Library
'extern inline' doesn't make much sense.
Signed-off-by: default avatarAdrian Bunk <bunk@stusta.de>
Signed-off-by: default avatarTakashi Iwai <tiwai@suse.de>
parent 07e4ca50
......@@ -512,13 +512,13 @@ extern void snd_gf1_ctrl_stop(snd_gus_card_t * gus, unsigned char reg);
extern void snd_gf1_write8(snd_gus_card_t * gus, unsigned char reg, unsigned char data);
extern unsigned char snd_gf1_look8(snd_gus_card_t * gus, unsigned char reg);
extern inline unsigned char snd_gf1_read8(snd_gus_card_t * gus, unsigned char reg)
static inline unsigned char snd_gf1_read8(snd_gus_card_t * gus, unsigned char reg)
{
return snd_gf1_look8(gus, reg | 0x80);
}
extern void snd_gf1_write16(snd_gus_card_t * gus, unsigned char reg, unsigned int data);
extern unsigned short snd_gf1_look16(snd_gus_card_t * gus, unsigned char reg);
extern inline unsigned short snd_gf1_read16(snd_gus_card_t * gus, unsigned char reg)
static inline unsigned short snd_gf1_read16(snd_gus_card_t * gus, unsigned char reg)
{
return snd_gf1_look16(gus, reg | 0x80);
}
......@@ -532,12 +532,12 @@ extern void snd_gf1_i_ctrl_stop(snd_gus_card_t * gus, unsigned char reg);
extern void snd_gf1_i_write8(snd_gus_card_t * gus, unsigned char reg, unsigned char data);
extern unsigned char snd_gf1_i_look8(snd_gus_card_t * gus, unsigned char reg);
extern void snd_gf1_i_write16(snd_gus_card_t * gus, unsigned char reg, unsigned int data);
extern inline unsigned char snd_gf1_i_read8(snd_gus_card_t * gus, unsigned char reg)
static inline unsigned char snd_gf1_i_read8(snd_gus_card_t * gus, unsigned char reg)
{
return snd_gf1_i_look8(gus, reg | 0x80);
}
extern unsigned short snd_gf1_i_look16(snd_gus_card_t * gus, unsigned char reg);
extern inline unsigned short snd_gf1_i_read16(snd_gus_card_t * gus, unsigned char reg)
static inline unsigned short snd_gf1_i_read16(snd_gus_card_t * gus, unsigned char reg)
{
return snd_gf1_i_look16(gus, reg | 0x80);
}
......
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