drm/amd/display: Reuse MPC OGRAM for 1D blender
[Why & How] Reuse existent code path and in order to do that apply de gamma in 1D blender LUT and re use MPC OGAM. Follow up is required. Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com> Reviewed-by: Aric Cyr <Aric.Cyr@amd.com> Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com> Acked-by: Krunoslav Kovac <Krunoslav.Kovac@amd.com> Acked-by: Vitaly Prosyak <Vitaly.Prosyak@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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