drm/xe/xe2: Update SVG state handling
As with DG2/MTL, Xe2 also fails to emit instruction headers for SVG state instructions if no explicit state has been set. The SVG part of the LRC is nearly identical to DG2/MTL; the only change is that 3DSTATE_DRAWING_RECTANGLE has been replaced by 3DSTATE_DRAWING_RECTANGLE_FAST, so we can just re-use the same state table and handle that single instruction when we encounter it. Bspec: 65182 Reviewed-by: Balasubramani Vivekanandan <balasubramani.vivekanandan@intel.com> Link: https://lore.kernel.org/r/20231025151732.3461842-8-matthew.d.roper@intel.comSigned-off-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
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