1. 21 Oct, 2022 1 commit
    • Chengming Gui's avatar
      drm/amdgpu: fix pstate setting issue · 79610d30
      Chengming Gui authored
      [WHY]
      0, original pstate X
      1, ctx_A_create -> ctx_A->stable_pstate = X
      2, ctx_A_set_pstate (Y) -> current pstate is Y (PEAK or STANDARD)
      3, ctx_B_create -> ctx_B->stable_pstate =  Y
      4, ctx_A_destroy -> restore pstate to X
      5, ctx_B_destroy -> restore pstate to Y
      Above sequence will cause final pstate is wrong (Y), should be original X.
      
      [HOW]
      When ctx_B create,
      if  ctx_A touched pstate setting
      (not auto, stable_pstate_ctx != NULL),
      set ctx_B->stable_pstate the same value as ctx_A saved,
      if stable_pstate_ctx == NULL,
      fetch current pstate to fill
      ctx_B->stable_pstate.
      Signed-off-by: default avatarChengming Gui <Jack.Gui@amd.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      Cc: stable@vger.kernel.org
      79610d30
  2. 20 Oct, 2022 10 commits
  3. 19 Oct, 2022 27 commits
  4. 16 Oct, 2022 2 commits
    • Linus Torvalds's avatar
      Linux 6.1-rc1 · 9abf2313
      Linus Torvalds authored
      9abf2313
    • Linus Torvalds's avatar
      Merge tag 'random-6.1-rc1-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/crng/random · f1947d7c
      Linus Torvalds authored
      Pull more random number generator updates from Jason Donenfeld:
       "This time with some large scale treewide cleanups.
      
        The intent of this pull is to clean up the way callers fetch random
        integers. The current rules for doing this right are:
      
         - If you want a secure or an insecure random u64, use get_random_u64()
      
         - If you want a secure or an insecure random u32, use get_random_u32()
      
           The old function prandom_u32() has been deprecated for a while
           now and is just a wrapper around get_random_u32(). Same for
           get_random_int().
      
         - If you want a secure or an insecure random u16, use get_random_u16()
      
         - If you want a secure or an insecure random u8, use get_random_u8()
      
         - If you want secure or insecure random bytes, use get_random_bytes().
      
           The old function prandom_bytes() has been deprecated for a while
           now and has long been a wrapper around get_random_bytes()
      
         - If you want a non-uniform random u32, u16, or u8 bounded by a
           certain open interval maximum, use prandom_u32_max()
      
           I say "non-uniform", because it doesn't do any rejection sampling
           or divisions. Hence, it stays within the prandom_*() namespace, not
           the get_random_*() namespace.
      
           I'm currently investigating a "uniform" function for 6.2. We'll see
           what comes of that.
      
        By applying these rules uniformly, we get several benefits:
      
         - By using prandom_u32_max() with an upper-bound that the compiler
           can prove at compile-time is ≤65536 or ≤256, internally
           get_random_u16() or get_random_u8() is used, which wastes fewer
           batched random bytes, and hence has higher throughput.
      
         - By using prandom_u32_max() instead of %, when the upper-bound is
           not a constant, division is still avoided, because
           prandom_u32_max() uses a faster multiplication-based trick instead.
      
         - By using get_random_u16() or get_random_u8() in cases where the
           return value is intended to indeed be a u16 or a u8, we waste fewer
           batched random bytes, and hence have higher throughput.
      
        This series was originally done by hand while I was on an airplane
        without Internet. Later, Kees and I worked on retroactively figuring
        out what could be done with Coccinelle and what had to be done
        manually, and then we split things up based on that.
      
        So while this touches a lot of files, the actual amount of code that's
        hand fiddled is comfortably small"
      
      * tag 'random-6.1-rc1-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/crng/random:
        prandom: remove unused functions
        treewide: use get_random_bytes() when possible
        treewide: use get_random_u32() when possible
        treewide: use get_random_{u8,u16}() when possible, part 2
        treewide: use get_random_{u8,u16}() when possible, part 1
        treewide: use prandom_u32_max() when possible, part 2
        treewide: use prandom_u32_max() when possible, part 1
      f1947d7c