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Kirill Smelkov
neo
Commits
47da6c8e
Commit
47da6c8e
authored
Aug 14, 2017
by
Kirill Smelkov
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parent
6d541706
Changes
3
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3 changed files
with
75 additions
and
53 deletions
+75
-53
go/neo/connection.go
go/neo/connection.go
+18
-14
go/neo/neo.go
go/neo/neo.go
+4
-2
go/neo/server/storage.go
go/neo/server/storage.go
+53
-37
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go/neo/connection.go
View file @
47da6c8e
...
@@ -120,8 +120,13 @@ type LinkRole int
...
@@ -120,8 +120,13 @@ type LinkRole int
const
(
const
(
LinkServer
LinkRole
=
iota
// link created as server
LinkServer
LinkRole
=
iota
// link created as server
LinkClient
// link created as client
LinkClient
// link created as client
// for testing:
linkNoRecvSend
LinkRole
=
1
<<
16
// do not spawn serveRecv & serveSend
linkFlagsMask
LinkRole
=
(
1
<<
32
-
1
)
<<
16
)
)
/*
// LinkFlags allow to customize NodeLink behaviour
// LinkFlags allow to customize NodeLink behaviour
type LinkFlags int
type LinkFlags int
const (
const (
...
@@ -139,6 +144,7 @@ const (
...
@@ -139,6 +144,7 @@ const (
// for testing:
// for testing:
linkNoRecvSend LinkFlags = 1 << 16 // do not spawn serveRecv & serveSend
linkNoRecvSend LinkFlags = 1 << 16 // do not spawn serveRecv & serveSend
)
)
*/
// newNodeLink makes a new NodeLink from already established net.Conn
// newNodeLink makes a new NodeLink from already established net.Conn
//
//
...
@@ -149,38 +155,34 @@ const (
...
@@ -149,38 +155,34 @@ const (
// there is no conflict in identifiers if one side always allocates them as
// there is no conflict in identifiers if one side always allocates them as
// even (server) and its peer as odd (client).
// even (server) and its peer as odd (client).
//
//
// Flags allows to customize link behaviour.
//
// Usually server role should be used for connections created via
// Usually server role should be used for connections created via
// net.Listen/net.Accept and client role for connections created via net.Dial.
// net.Listen/net.Accept and client role for connections created via net.Dial.
//
//
// Though it is possible to wrap just-established raw connection into NodeLink,
// Though it is possible to wrap just-established raw connection into NodeLink,
// users should always use Handshake which performs protocol handshaking first.
// users should always use Handshake which performs protocol handshaking first.
func
newNodeLink
(
conn
net
.
Conn
,
role
LinkRole
,
flags
LinkFlags
)
*
NodeLink
{
func
newNodeLink
(
conn
net
.
Conn
,
role
LinkRole
)
*
NodeLink
{
var
nextConnId
uint32
var
nextConnId
uint32
var
acceptq
chan
*
Conn
// not accepting incoming connections by default
var
acceptq
chan
*
Conn
switch
role
{
switch
role
&^
linkFlagsMask
{
case
LinkServer
:
case
LinkServer
:
nextConnId
=
0
// all initiated by us connId will be even
nextConnId
=
0
// all initiated by us connId will be even
acceptq
=
make
(
chan
*
Conn
)
// accept queue; TODO use backlog?
case
LinkClient
:
case
LinkClient
:
nextConnId
=
1
// ----//---- odd
nextConnId
=
1
// ----//---- odd
acceptq
=
nil
// not accepting incoming connections
default
:
default
:
panic
(
"invalid conn role"
)
panic
(
"invalid conn role"
)
}
}
if
flags
&
LinkListen
!=
0
{
acceptq
=
make
(
chan
*
Conn
)
// accept queue; TODO use backlog
}
nl
:=
&
NodeLink
{
nl
:=
&
NodeLink
{
peerLink
:
conn
,
peerLink
:
conn
,
connTab
:
map
[
uint32
]
*
Conn
{},
connTab
:
map
[
uint32
]
*
Conn
{},
nextConnId
:
nextConnId
,
nextConnId
:
nextConnId
,
acceptq
:
acceptq
,
acceptq
:
acceptq
,
// XXX reenable make(chan *Conn), // accepting initially
txq
:
make
(
chan
txReq
),
txq
:
make
(
chan
txReq
),
down
:
make
(
chan
struct
{}),
down
:
make
(
chan
struct
{}),
}
}
if
flags
&
linkNoRecvSend
==
0
{
if
role
&
linkNoRecvSend
==
0
{
nl
.
serveWg
.
Add
(
2
)
nl
.
serveWg
.
Add
(
2
)
go
nl
.
serveRecv
()
go
nl
.
serveRecv
()
go
nl
.
serveSend
()
go
nl
.
serveSend
()
...
@@ -606,14 +608,14 @@ func (nl *NodeLink) recvPkt() (*PktBuf, error) {
...
@@ -606,14 +608,14 @@ func (nl *NodeLink) recvPkt() (*PktBuf, error) {
// Handshake performs NEO protocol handshake just after raw connection between 2 nodes was established.
// Handshake performs NEO protocol handshake just after raw connection between 2 nodes was established.
// On success raw connection is returned wrapped into NodeLink.
// On success raw connection is returned wrapped into NodeLink.
// On error raw connection is closed.
// On error raw connection is closed.
func
Handshake
(
ctx
context
.
Context
,
conn
net
.
Conn
,
role
LinkRole
,
flags
LinkFlags
)
(
nl
*
NodeLink
,
err
error
)
{
func
Handshake
(
ctx
context
.
Context
,
conn
net
.
Conn
,
role
LinkRole
)
(
nl
*
NodeLink
,
err
error
)
{
err
=
handshake
(
ctx
,
conn
,
PROTOCOL_VERSION
)
err
=
handshake
(
ctx
,
conn
,
PROTOCOL_VERSION
)
if
err
!=
nil
{
if
err
!=
nil
{
return
nil
,
err
return
nil
,
err
}
}
// handshake ok -> NodeLink
// handshake ok -> NodeLink
return
newNodeLink
(
conn
,
role
,
flags
),
nil
return
newNodeLink
(
conn
,
role
),
nil
}
}
// HandshakeError is returned when there is an error while performing handshake
// HandshakeError is returned when there is an error while performing handshake
...
@@ -729,7 +731,9 @@ func ListenLink(net xnet.Networker, laddr string) (LinkListener, error) {
...
@@ -729,7 +731,9 @@ func ListenLink(net xnet.Networker, laddr string) (LinkListener, error) {
// LinkListener is net.Listener adapted to return handshaked NodeLink on Accept.
// LinkListener is net.Listener adapted to return handshaked NodeLink on Accept.
type
LinkListener
interface
{
type
LinkListener
interface
{
net
.
Listener
// from net.Listener:
Close
()
error
Addr
()
net
.
Addr
// Accept returns new incoming connection wrapped into NodeLink.
// Accept returns new incoming connection wrapped into NodeLink.
// It accepts only those connections which pass handshake.
// It accepts only those connections which pass handshake.
...
...
go/neo/neo.go
View file @
47da6c8e
...
@@ -146,7 +146,9 @@ func (n *NodeCommon) Listen() (Listener, error) {
...
@@ -146,7 +146,9 @@ func (n *NodeCommon) Listen() (Listener, error) {
// Listener is LinkListener adapted to return NodeLink with requested identification on Accept.
// Listener is LinkListener adapted to return NodeLink with requested identification on Accept.
type
Listener
interface
{
type
Listener
interface
{
LinkListener
// from LinkListener:
Close
()
error
Addr
()
net
.
Addr
// Accept accepts incoming client connection.
// Accept accepts incoming client connection.
//
//
...
@@ -160,7 +162,7 @@ type Listener interface {
...
@@ -160,7 +162,7 @@ type Listener interface {
}
}
type
listener
struct
{
type
listener
struct
{
l
*
LinkListener
l
LinkListener
acceptq
chan
accepted
acceptq
chan
accepted
closed
chan
struct
{}
closed
chan
struct
{}
}
}
...
...
go/neo/server/storage.go
View file @
47da6c8e
...
@@ -163,7 +163,7 @@ func (stor *Storage) talkMaster(ctx context.Context) (err error) {
...
@@ -163,7 +163,7 @@ func (stor *Storage) talkMaster(ctx context.Context) (err error) {
}
}
}
}
// talkMaster1 does 1 cycle of connect/talk/disconnect to master
// talkMaster1 does 1 cycle of connect/talk/disconnect to master
.
// it returns error describing why such cycle had to finish
// it returns error describing why such cycle had to finish
// XXX distinguish between temporary problems and non-temporary ones?
// XXX distinguish between temporary problems and non-temporary ones?
func
(
stor
*
Storage
)
talkMaster1
(
ctx
context
.
Context
)
(
err
error
)
{
func
(
stor
*
Storage
)
talkMaster1
(
ctx
context
.
Context
)
(
err
error
)
{
...
@@ -196,49 +196,65 @@ func (stor *Storage) talkMaster1(ctx context.Context) (err error) {
...
@@ -196,49 +196,65 @@ func (stor *Storage) talkMaster1(ctx context.Context) (err error) {
stor
.
node
.
MyInfo
.
NodeUUID
=
accept
.
YourNodeUUID
stor
.
node
.
MyInfo
.
NodeUUID
=
accept
.
YourNodeUUID
}
}
// accept next connection from master. only 1 connection is served at any given time.
// every new connection from master means talk over previous connection is done/cancelled.
// XXX check compatibility with py
type
accepted
struct
{
conn
*
Conn
err
error
}
acceptq
:=
make
(
chan
accepted
,
1
)
go
func
()
{
for
{
conn
,
err
:=
Mlink
.
Accept
()
acceptq
<-
accepted
{
conn
,
err
}
if
err
!=
nil
{
break
}
}
}()
// now handle notifications and commands from master
// now handle notifications and commands from master
talkq
:=
make
(
chan
error
,
1
)
loop
:
for
{
for
{
// check if it was context cancel or command from master to shutdown
// main worker which talks with master over Mconn
select
{
// puts error after talk finishes -> talkq
case
<-
ctx
.
Done
()
:
go
func
()
{
return
ctx
.
Err
()
err
:=
func
()
error
{
default
:
// let master initialize us. If successful this ends with StartOperation command.
}
err
:=
stor
.
m1initialize
(
ctx
,
Mconn
)
if
err
!=
nil
{
log
.
Error
(
ctx
,
err
)
return
err
}
if
err
!=
nil
/* TODO .IsShutdown(...) */
{
// TODO
// we got StartOperation command. Let master drive us during servicing phase.
return
err
err
=
stor
.
m1serve
(
ctx
,
Mconn
)
}
log
.
Error
(
ctx
,
err
)
return
err
}()
talkq
<-
err
}()
// accept next connection from master. only 1 connection is served at any given time
// talk finished / next connection / cancel
// XXX every new connection from master means previous connection was closed
select
{
// XXX how to do so and stay compatible to py?
case
err
=
<-
talkq
:
//
// XXX check for shutdown command
// XXX or simply use only the first connection and if M decides
continue
loop
// retry from initializing
// to cancel - close whole nodelink and S reconnects?
// if Mconn != nil {
Mconn
.
Close
()
// XXX err
Mconn
=
nil
// }
// XXX must be in background - accept -> close prevConn
Mconn
,
err
=
Mlink
.
Accept
()
if
err
!=
nil
{
return
err
// XXX ?
}
// XXX close Mconn on ctx cancel so m1initialize or m1serve wake up
case
MnextConn
,
err
:=
<-
acceptq
:
lclose
(
ctx
,
Mconn
)
// wakeup/cancel current talk
if
err
!=
nil
{
return
err
}
<-
talkq
Mconn
=
MnextConn
// let master initialize us. If successful this ends with StartOperation command.
case
<-
ctx
.
Done
()
:
err
=
stor
.
m1initialize
(
ctx
,
Mconn
)
return
ctx
.
Err
()
if
err
!=
nil
{
log
.
Error
(
ctx
,
err
)
continue
// retry initializing
}
}
// we got StartOperation command. Let master drive us during servicing phase.
err
=
stor
.
m1serve
(
ctx
,
Mconn
)
log
.
Error
(
ctx
,
err
)
continue
// retry from initializing
}
}
return
nil
// XXX err
return
nil
// XXX err
...
...
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